The only case put forward by people celebrating this seems to be "it's illegal." Such a weak notion to actually support Blizz enacting legal action, given that Nostalrius was non-profit and not harming the current game in any way.
I wonder when the penny will drop and Blizz will create their OWN Vanilla realms. Yet they don't show any intent or interest in doing so. Oh wait I know why, because only a few thousand would play actively, so there would be no monetary profits.
Which begs the question, what was the real point of closing down Nostalrius? Greed? Spite? Surely not.
The lack of knowledge about IP law, and "morality" in general in this thread is quite shocking.
1) Morality doesn't apply to leisure products. I can't say Chevy is morally bankrupt because they don't produce the '57 Bel Air any more, and instead make shitty aluminum Cavaliers. And cars are arguably much less a leisure product than video game. Entertainment is completely optional to one's life and thus being "denied" it isn't a matter of evil-ness or bad morality.
2) IP law in the United States requires you to defend your copyrights and trademarks, and if you don't, your marks and rights can be nullified and become public domain. Some examples: If I was Fiona Apple's parents, and owned a technology repairs store in the 70s called "Apple Technologies", and then Apple started, the law would look to who became more prevalent to the public marketplace/public eye. Being first doesn't give you automatic copyright. Apple would get its stuff trademarked because they achieved national market share, etc, and Apple Technologies could probably be grandfathered in. Say I then try and make an Apple Computer Repairs store in the 90s. It's small, I have a local customer base, I'm only adjacent to Apple in that I only repair computers, I don't sell them. I can probably operate under that name unknown for many years. The minute I become large enough to be noticed by Apple (which is subjective-ish, sure), they are obligated by law to issue me a C&D to protect their own copyrights. Even if I do all the repairs for free.
3) "Being free" doesn't make this "not theft". All those music videos you see on Youtube can legally be struck by the artists, it's just that the doers don't have the wherewithal to catch them all. It's much like how bootleg tape sellers in the 80s and 90s could operate relatively unscathed because RCA wasn't going down to Brooklyn street corners to catch them all. By law, this is theft, which, from a legal standpoint, only requires a "taking" without the permission of the owner.
4) Arguments that current copyright law is "bad law" is a debate that goes against our legal and economic system for the past 250 years, and seems to always come from the mouths of consumers who want free shit as opposed to the artists who are taking the effort to create it. Our copyright law reflects not only our capitalist economic system in protecting the creators and doers of things, but also is, by its nature, not in the business of "protecting consumers," if you could even argue consumers have a right to what people create (in the arts/entertainment, they don't). Furthermore, we have a legal system based on the philosophy of legal positivism, which says laws are self-actualizing, and if a law is immorally wrong, it will fail the test of time and be repealed, like the Jim Crow laws, via a well-made system of legal recourse. We don't have a legal system based on "natural law," that some things are just naturally owed to us, despite how the Declaration of Independence works. And every. single. case. of copyright supports the idea that what Blizzard did in this case isn't wrong.
As a personal aside, I didn't enjoy WoD, and I played Vanilla back in the day. Most of the criticism of retail seems to suggest a) WoW is super easy now, you only spam 1 or 2 buttons, and/or b) Vanilla took skill. Neither is true. At the high end, WoW is much harder than it ever was in Vanilla. In Vanilla, your rotation was often literally one button. If you were a healer, it may have been a couple of buttons, of all the same spell, at different ranks. Vanilla, for skilled players, was tedious as shit. It had a higher floor for the casual player, sure, but a much lower ceiling for the skilled player. The hardest part of Vanilla WoW was the cat-herding required to run a 40 man raid, which only a few of us ever had to deal with while 35 other players just showed up and whined about not getting loot.
Can we already stop with this "vanilla was new and shiny" BS?
Lots of people on Nostalrius were playing since Retail-Vanilla and yet after 12 years they're still playing Vanilla on a private server cuz Blizz can't provide that level of quality anymore on their retail version of the game.
Does anyone else realize this isn't the first time they have put a C&D on private servers cause it seems like a lot of people don't know.
http://twitch.tv/towelliee TowelRapaport #WoWsheet
My how the mighty have fallen. The original Blizzard would never do something like this.
Private servers have no effect on retail the games terrible design is what influences it
I haven't touched retail since the end of cata and will never touch it again because of the direction blizzard decided to take the game
To be honest when I first stumbled upon Nost I laughed at it and thought me to myself who the hell would play WoW it's a dead game thats from the past but I was wrong the reason WoW started dying with 100% blizzards fault and had nothing to do with player burn out