My wall o' text covered a lot of different ground and I'm not sure how it was unclear, but I'll try to clarify anyway:
Blizzard has tools in place to catch people who violate the ToS and EULA. These tools come in the form of detection software, player reports, and specialists who actively investigate violations. There are some common misconceptions at work here:
1. Blizzard doesn't do anything about violations.
2. Violations are rampant because Blizzard doesn't do anything about them.
The truth is more complicated. As I said before, the size/scope of the game makes it difficult for them to know what's going on in game. If something happens their software can't detect then it's up to player reporting to catch them. If for instance, it's a mining/herbing bot that has hooks Warden hasn't been updated to find, that bot could spend days or weeks exploiting the economy before Warden is updated to catch it. Let's say for instance this particular bot is running unknown software - Blizzard can't even begin to update Warden to detect it because it's too new. Now they have to rely on a player seeing the bot, suspecting it's a bot, and then following through with a report to make sure that player is investigated.
The best way to think about an investigation on Blizzard's part is like a sting operation to catch a child molester or a prostitute. They have to see the player breaking the ToS to take action. It's not enough that Job Blow was online last night and saw a 'bot' mining some nodes in Tanaan Jungle. That's why it's possible to see the same character on for days or weeks after a report.
The other part of the coin is their customer service. In the past, it has taken inordinate amounts of time to get resolution for a problem. I've had tickets take up to a week to get a response. Which basically amounts to keeping a good ratio of reps:issues. Have too few customer service reps on hand and a lot of tickets being opened? Wait time goes way up.
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"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
That's kind of weird conclusion to draw. If someone doesn't agree with a business decision then removing your money from their wallet is a good way to show it. People do the same thing for other companies all the time. People avoid Ubisoft games because of their awful DRM, people don't support companies due to their anti-lgbt stance, and this guy doesn't support Blizzards decision to sue a group that ran a private server.
It's called voting with your wallet, companies are more likely to listen to people who were going to give them money rather than people who are still giving them money.
The people who disagree with the closing of the private server are hypocrites. They benefit from an IP protection regime that allowed WoW to be created in the first place, but they don't want those rules to apply to them personally when this personally inconveniences them.
Someone who doesn't think the rules should apply to them is someone you don't want playing your multiplayer game.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You judge Blizzard? For taking creative decision in the videogame created by them?
And that entitles you to support a project designed to exploit the intellectual property of Blizzard without permission?
That's your case?
It's all on Blizzard. None of it is on you?
Therefore it's ok to infringe copyrights?
Alright then.
(you're delusional)
I don't know where you work, but the organisation I work for we keep all versions of source code available. We can only go back to about 1998, as it happens, because that was the last point we moved version tracking software, but if you wanted any version of any piece of code recreated from any point after that, we can do it.
It doesn't mean that Blizzard do the same thing, of course, but version tracking is pretty much industry standard. And you would almost certainly need to go out of your way to delete older versions if you were using it. Can't imagine why Blizzard would want or need to do that.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
The problem with this, is that if Blizzard were to release a "legacy" realm, they'd basically be admitting that they don't have faith in the current expansion(s) and so they're re-releasing old expansions for people to play.
I don't see legacy realms happening until WoW's development comes to a halt and new expansions are no longer being made. At that point, they can just focus on maintaining older expansion patches.
It does seem really weird that there's no legal way to play older expansions. It's as if Nintendo released Super Mario Bros 2 and in doing so, somehow made it illegal to play Super Mario Bros 1. It doesn't make much sense.
A new expansion does not mean a new game. It's not like we're on World of Warcraft 7, we're on an expansion of the original game. Comparing an MMO to a singular console game isn't totally logical either, especially ones from a time when the Internet was still a chi (meaning it wasn't like Super Mario Bros could be patched and only played online).
I do agree that "classic" servers will probably happen one day, and that'll probably be when the game development comes to an end and when it's more about maintaining than progression.
That's imply one interpretation, and isn't a 100% clear explanation. It could just as easily be seen as blizzard trying to lure old players back to the game. Honestly, vanilla is a different game than wow today. Some people liked it more, some less, some don't care. Does blizzard still host Diablo 2?
Imo, the real reason blizz doesn't host old servers is not that people wouldn't pay or play it, not that its too costly. Its that as soon as they open the servers, they are basically locked in for all eternity or at least until the current game stops being patched. And that is probably a scary concept. Now blizz has to retain knowledge of the code and such for years and years. That's the real cost, having to have employees who know 20 yr old code and such. Running the server is cheap. But investigating bugs and providing support would be less so, and would only increase over time.
Don't get me wrong, I think blizz should still do it. If for no other reason than to say they told us so.
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But you have to admit, in legion this game is almost nothing like original wow. From the world, classes, professions, etc being different to how the game is played. Each expansion may be similar to the last, but that evolutionary drift takes us far from the original after so many expansions. This is a different game than in 2004, I don't think anyone would argue that. Its as much or more different today than compared to other MMOs.
Calling people evil is obvious nonsense, but let the shareholders worry about the shares. Everyone posting here is a player and fan of Warcraft first and foremost.
The continued success and appeal of private servers has shown that there is an interest in playing older versions of WoW. Versions that people bought and paid for, but that Blizzard has effectively discontinued. It's the danger of always-online games in a way; the game can change without you having any say over it - and at some point the only option is to just leave. That not everyone is willing to accept that is completely understandable. The course of action they take in response is not necessarily laudable, but at this point Blizzard's continued refusal to even entertain the idea of hosting older versions of WoW seems curious at best.
I'm sorry, I should have been more specific there. You do have to keep source code when you have to support multiple versions of your program at once. If you have part of your userbase running version 1.0 and another versions 1.1, you need both versions to be able to correct them. But when your entire install base has to update at once or they are unable to use your program, there's no point in retaining source code longer than strictly necessary. I'm sure they still have their old function and assets libraries around because those were and are reused across versions, but I wouldn't be surprised if good chunks of the actual game logic for version 1.0 were missing, for example.
It's a bit of a moot point, anyway. I remember a dev years ago (I think it was during Wrath) saying something about the old code not being up to proper programming standards (which is one of the reasons I think version control wasn't in their mind back then). The code was so full of kludges, hardcoded shortcuts and cheap optimization hacks that WoW was essentially spaghetti in the back end. That was the reason given for the backpack having only 16 slots, for example. The value was hardcoded, and changing that would require combing the entire project to fix what it would break. So even if they had full access to the source code, they'd still need to rewrite much of it to comply with their current standards. That is, after their current crop of programmers goes through it and figures out just WTF are they looking at.
Nothing ever bothers Juular.
After seeing all the negativity towards any kind of rationalization of whether blizz could support 2 different versions of the game , I think they should make WoW vanilla open source, it will solve all problems with anyone that has been annoyed by the current situation (trying to put that mildly), this is taking into account all the people on here saying its such an insignificant amount of people, and it will also reassure all the people happy playing in a garrison with a UI that legion and beyond is what blizzard is looking forward to working on. This would solve the PR nightmare getting any worse, having already stopped threads on their own forums to shuffle it.
Of course things have changed, but you can still revisit old content if you wanted to (although "classic" is probably the most diluted since Cataclysm). Using your example, in Super Mario Bros 2 you could not go back to Super Mario Bros 1 and play the same content - you had to switch games because they were seperate games, WoW and it's expansions is still under the same umbrella.