Say there is a group of kids. One kid has a bunch of candy he made, the rest have none. Candy kid refuses to share or sell any of his candy. One of the kids without realizes people want candy, and decides to take the base ingredients of Candy Kids candy and made his own to give to everyone else, and he does so.
Candy kid then goes running to the adult saying "only I am allowed to have candy." So the adult takes away everyone else's candy.
That's the "immorality" of it.
Rolling on the floor and laughing your ass off and then calling me delusional over a legitimate concern is not the way to conduct yourself professionally or following forum etiquette. I look at it as a group of highly skilled engineers and developers, whom over the past year, have learned a lot about the different roles their skills can play both via communication with the consumer and with each other on a project.
The majority of your post comments can be warranted, but you conduct yourself poorly, thus I will no longer be replying to your comments.
Nostalrius was virtually bugless, with some exceptions. The code along with an encrypted database of the characters have been public. You will be able to continue from where you left once someone gets it going. So, let me reiterate: they have only caused grief and frustration. Which will be returned tenfold. Blizzard will never reach Comcast levels of animosity, but it's sure as hell trying to. And they don't have any sort of monopoly to prop them up.
Negative nancy. Its a different demographic. Those players would have never paid for retail. If you were around in real vanilla you would have witnessed the mass exodus of that playerbase. In my guild alone, over 50% departed the game between 1.12 and tbc launch. They have never been back since, nor will they return after nostalrius closing up. Nostalrius was composed primarily of a small percentage of those players.
This gave me a good laugh. Sad, but true...
--SNIP_-
Don't post spam
Last edited by Darsithis; 2016-04-10 at 06:13 PM.
Check the word sarcasm which is actually not...150k active players on 1 server, let`s count the retail...I`ll be generous and counting with the last known ACCOUNT! numbers: 5,2 million worldwide..split it between just the dedicated serverholder continents: 1,3 million per continent..split it between the servers and wohooo...less than 150k...
Nothing immoral about what Blizzard did. The Nost team did not build everything from the ground up using ingredients that they purchased/were free. They used ingredients that someone else made and copyrighted.
Blizzard was 100% legally, 100% morally, and 100% ethically right.
The Nost team and anyone that played on or are supporting them are 100% legally, 100% morally, and 100% ethically wrong.
End of story.
Which is all well and good but the bottom line to me is there is no guarantee that the Nost people were on the level. I've heard Nost people in this thread say that gold selling was a thing that happened on the PS. So what if that gold was coming from the Nost people to earn some money on the side. Maybe it happened and maybe it didn't. But people already willing to host an illegal server are not sterling members of the community that I'd want to take their word on it. Even so it does not really matter. They took donations to pay for server hosting so someone was making money off of it. All the more reason for Blizz to defend their IP.
A crossfitter, a vegan, an atheist, and a vanilla WoW player all walked into a bar. I know because they all told me within 3 minutes.
World of Warcraft: Dying on MMO Champion since 2004
Pre-Alpha WoW tester since 2002.
That is a list that I did not realize could get so big. With all new developments, I'm sure there are new concerns and worries that can easily hinder it. To address some of your points: The server(s) (assuming one for PVE, one for PVP) would be progressive, so they start as Vanilla, and progress (through content patches) through how they would have when they were live. If popularity throughout the "expansion" was warranted, and the numbers were indicative of success, discussion of the second phase could take place.
I cannot answer the rest of your questions as I lack the technical experience is to justify any of my answers but thank you for bringing up some good points and thank you for keeping this thread open for discussion as long as you have.
He most definitely was not wrong, Steam is a living proof of that. There have always been, and always will be, people trying to cheat the system. That doesn't mean that the vast majority of people wouldn't pay for a service, if it was better than the illegal route.
Personally, I used to pirate the shit out of games. Why? Because it was faster than going to the store. I could try without buying. If I didn't like the game I didn't have to bother with refunds. Today, I haven't pirated a game for over 10 years. When I wanna try a game, I can buy it, get my money back with a click of a button, if I don't like it. And I know none who pirate anything, that they can get easily through paying. And studies shows this. People prefer paying a fee, rather than going through the hassle of pirating.