Can I? Which Blizzard server exists in Vanilla state? This is why it`s bullcrap...Blizzard DO NOT offer any similar gaming experience what a vanilla private server does..It`s not a real competition. My guess they worried, because the playerbase of Nostralius reached the retail number...:P
Really? Because in dungeons I've done where you had to communicate, the content got old and done all the same and those that already knew what to do told those that didn't how to do it and that was it. There's only so many ways you can say "Sheep that and don't attack that".
I get communication when doing dungeons regularly, just talking or goofing, but the content still remains old and done to death.
Not with the people I used to hang out with.
Brutallus has never been killed on our server pre 3.0 meganerf.
Tier 6? Damn that was like a super rare sight of the elite that played somewher *up there*.
Doing the Bear run in ZA was stressful and the highlight in my TBC career next to doing Kael'thas despite BT/MH being current.
Those were wildly different days, man... :X
Oh, so now we've gone from 800k created accounts, to 150k active players to "Nos reached retail numbers"...
Nos was being tooted and horned for all to behold with streamers and Youtubers proclaiming their love for it far and wide and garnering more and more attention. It didn't reach retail numbers, it just became pretty damned known for a bootleg product. Of course Blizzard wouldn't sit idle.
There's some more on this, and will be posting it later. Here's one example that comes to mind.
"We realize that some of you feel that the classic game was more fun than the current game, and as a result would like to revel in nostalgia; the developers however prefer to keep the game moving forward as they want the game to continuously evolve and progress.
Vaneras (CM), Nov 28, 2009'
We have no plans of making pre-TBC realms. This goes against the very nature of an MMO and would be a logistical nightmare. There's no switch to flip on the realms to roll back years of patches and changes, and we don't intend to invent one so that a very small minority of players can play what we feel would be an inferior cousin of the World of Warcraft of today.
Zarhym (CM), April 27, 2010
Chilton: Currently, my answer would be probably not. The reason I say that is because any massively multiplayer game that has pretty much ever existed and has ever done any expansions has always gotten the nostalgia of, "Oh God, wouldn't it be great if we could have classic servers!" and more than anything else that generally proves to be nostalgia. In most cases - in almost all cases - the way it ends up playing out is that the game wasn't as good back then as people remember it being and then when those servers become available, they go play there for a little bit and quickly remember that it wasn’t quite as good as what they remembered in their minds and they don’t play there anymore and you set up all these servers and you dedicated all this hardware to it and it really doesn't get much use. So, for me, the historical lesson is that it's not a very good idea to do *laughs* - it's a great idea to talk about.
Tom Chilton (lead game designer), Aug 20, 2010
Last edited by jibberbox85; 2016-04-07 at 11:14 PM.
Yeah but if you remove the need t osay "sheep that don't attack that" you just end up with mute runs. May as well be playing a single player game in that case.
This may not be obvious from my posting style but looong after dungeons became a "only speak when someone fucks up" affairs I would heartily enter with a chatty and positive attitude (it's what I like playing an MMO for) but I'd still say that in more than half of the cases you'd only get a "Hey" back if that. Some people don't want a multiplayer game and Blizzard has catered to them, and as a result you get World of Garrisoncraft, where basically everything shy of mythic raiding (and yes, on my medium pop realm there were heroic content pugs throughout) was achievable without forming any relationship with another player.
Which is fine and dandy. But it isn't what some players want.