Thread: CC on Bosses

  1. #1

    CC on Bosses

    What do you guys think about the idea of being able to CC bosses to a degree. I think a system like the bRez system would work. You'd get to use like one or two cc's during the entire fight. Nothing game breaking or that'll drastically change the fight. Just sort of a buffer to help groups that are struggling. Like the raid is pretty low on health from other mechanics and you get the bad luck of the boss about to cast raid wide AoE, use a stun or interrupt/silence (which duration would be scaled down 50% on bosses) just to help buy your healers a little bit of time, but have this be very restricted as to not become strategy but rather a second chance. Possibly even have it share the same pool as brez, so you don't get two brez's and two stuns.

    You know you'd feel clutch as fuck if you stunned the boss right before he was about to wipe the whole damn raid.

  2. #2
    Quote Originally Posted by Krobane View Post
    What do you guys think about the idea of being able to CC bosses to a degree. I think a system like the bRez system would work. You'd get to use like one or two cc's during the entire fight. Nothing game breaking or that'll drastically change the fight. Just sort of a buffer to help groups that are struggling. Like the raid is pretty low on health from other mechanics and you get the bad luck of the boss about to cast raid wide AoE, use a stun or interrupt/silence (which duration would be scaled down 50% on bosses) just to help buy your healers a little bit of time, but have this be very restricted as to not become strategy but rather a second chance. Possibly even have it share the same pool as brez, so you don't get two brez's and two stuns.

    You know you'd feel clutch as fuck if you stunned the boss right before he was about to wipe the whole damn raid.
    Not a good idea. Some bosses to a degree have something similar to this already, but being able to choose when to save a raid sounds good in theory. But it's just a way to dumb down a fight for undergeared and underprepared raids. Raid bosses are supposed to be the hardest enemies in the game, no reason to trivialize it.

    Dungeon bosses sure, raid bosses... nope.

  3. #3
    Something like that would see so much abuse it'd be hilarious. Not to mention how many PuG's would break. "You use your Arcane Torrent for rotation? Kicked". Fun times.

  4. #4
    Quote Originally Posted by Krobane View Post
    What do you guys think about the idea of being able to CC bosses to a degree. I think a system like the bRez system would work. You'd get to use like one or two cc's during the entire fight. Nothing game breaking or that'll drastically change the fight. Just sort of a buffer to help groups that are struggling. Like the raid is pretty low on health from other mechanics and you get the bad luck of the boss about to cast raid wide AoE, use a stun or interrupt/silence (which duration would be scaled down 50% on bosses) just to help buy your healers a little bit of time, but have this be very restricted as to not become strategy but rather a second chance. Possibly even have it share the same pool as brez, so you don't get two brez's and two stuns.

    You know you'd feel clutch as fuck if you stunned the boss right before he was about to wipe the whole damn raid.
    A better system might be the GW2 system. Most bosses have a CC meter. Using CC abilities/spells drain the meter. Once fully drained, the enemy is stunned for a few seconds. The meter will refresh during a fight if no CC has been used on it for awhile. Once stunned, their meter locks at full for awhile.

    Rather than a meter, the boss could be given a buff called "CC Immunity" with a certain number of stacks. Bringing the buff's stacks to 0 stuns the boss for a few seconds, and it refreshes later.

    That is, IF this system works well with WoW. GW2 is a completely different game where there is no tank/healer roles. Everyone is generally responsible for their own aggro/defenses/health.
    Still wondering why I play this game.
    I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.

  5. #5
    Quote Originally Posted by Polarthief View Post
    A better system might be the GW2 system. Most bosses have a CC meter. Using CC abilities/spells drain the meter. Once fully drained, the enemy is stunned for a few seconds. The meter will refresh during a fight if no CC has been used on it for awhile. Once stunned, their meter locks at full for awhile.

    Rather than a meter, the boss could be given a buff called "CC Immunity" with a certain number of stacks. Bringing the buff's stacks to 0 stuns the boss for a few seconds, and it refreshes later.

    That is, IF this system works well with WoW. GW2 is a completely different game where there is no tank/healer roles. Everyone is generally responsible for their own aggro/defenses/health.
    Nah I wouldn't like something like this. This is just random and means you have to waste time on a bunch of cc spells. My purpose is to use it at a specific time as a fail safe.

  6. #6
    The thing is, there's no need for a "fail safe" in the first place.

  7. #7
    Quote Originally Posted by Adramelch View Post
    The thing is, there's no need for a "fail safe" in the first place.
    I know there shouldn't, but I still want to see Mag get turned into a sheep

  8. #8
    Dude, mages consider even Lusting as a dps-loss (even when not playing Arcane) and you want them to actually cast something that costs a gcd AND has casting time? You're having a laugh.

  9. #9
    Quote Originally Posted by Adramelch View Post
    Dude, mages consider even Lusting as a dps-loss (even when not playing Arcane) and you want them to actually cast something that costs a gcd AND has casting time? You're having a laugh.
    Legend has it this happened once long ago

    https://youtu.be/3q4G522gOyQ?t=30s

    or twice

    https://youtu.be/3jdajNLTS08?t=4m


    Battleguard Sartura is stunnable in Temple of Ahn'qiraj if you want to go stun a boss.
    Last edited by Nitros14; 2016-04-08 at 08:16 PM.

  10. #10
    Boss fights these days have plenty of cc in them. No need to add being able to stun the boss themself. And some bosses can be stunned by mechanics (hitting Garrosh with an iron star). "Hard" ccs like poly/sap not so much though.

  11. #11
    Deleted
    We had this discussion about mages. A talent row makes perfect sense for PvP because it's between movement and CC which can be countering the same thing there against the melee or sometimes ranged, but in PvE the row makes no sense because high movement is almost always preferred to CC. If however they change paradigm and return to high CC requirements in raiding that row might make sense (it's a row with Ice Floes, Ring of Frost and Ice Ward).

  12. #12
    Would create a situation where you can use this to trivialize a mechanic, which would be abused. No way around that, you'd have to design fights specifically to deal with people having the ability to do this, which would then become mandatory and not the kind of thing you'd be able to fall back on like you want.
    ..and so he left, with terrible power in shaking hands.

  13. #13
    Quote Originally Posted by tobindax View Post
    We had this discussion about mages. A talent row makes perfect sense for PvP because it's between movement and CC which can be countering the same thing there against the melee or sometimes ranged, but in PvE the row makes no sense because high movement is almost always preferred to CC. If however they change paradigm and return to high CC requirements in raiding that row might make sense (it's a row with Ice Floes, Ring of Frost and Ice Ward).
    PvE is not only raiding though and CC talent rows have applications in non-raiding PvE (well they even have applications in raiding but people don't use them cause "DPS loss dude").

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •