http://us.battle.net/wow/en/forum/to...5664?page=4#75
Ion "Watcher" Hazzikostas confirms in the above post that only "A minority of players raid" and "A tiny minority touch Mythic raiding". We have at last got confirmation that raiding isn't an activity done by the majority of the players, but only by the minority, just like PvP, pet battles, alt leveling, etc.
Now that we've established a benchmark for the size of the total raiding participation, how can anyone really justify the disproportionate amount of development resources devoted to this minority activity? "But so many people raid through LFR" is no longer a valid argument as Watcher has confirmed just how few players actually do raid. Why is a disproportionate amount of development resources going into this minority activity and not more fairly distributed to other minority activities (like PvP balance, more pets, etc.) or activities completed by the majority (e.g. quests and dungeons)? It is very clear, especially after WoD, that these areas were very starved of development resources, and even just a slight increase in development resources would have improved these areas substantially. Yet so much was devoted to raiding.
In my opinion, it makes no sense to continue raiding development on the scale that it currently is at for such a minority group, especially after what happened with an expansion that was mostly about raiding. Please redistribute development resources to other areas more equally.