Originally Posted by
The Madgod
Because it fails to provide a meaningful means of fixing the problems. All it does is at best point them out which is to be honest pretty much close to worthless for the devs. Like, if they don't already see that, then either you're going to convince them but then fail to really say how Brewmaster mechanics could be improved and what the problems with those mechanics truly are, or worse fail to convince them because you aren't actually going in deep on how the mechanics are flawed and they'll just assume you want more player power without a valid reason.
The thing is, ultimately with specific class feedback you're going to get better results because what makes Guardians fun and what makes Blood fun and what makes both Protections fun isn't necessarily what is going to make Brewmasters fun. You don't really get anything from that comparison.
It's useful for balance because... having multiple things compare to each other in fairly analogous ways in terms of overall power is the definition of balance. But when talking about the problems of a specific class, the only real validity of looking at another class might be, at best, looking at a certain general method of design and saying it might be applicable here but that's not even perfect because the whole point of having different classes and specs is at its very core, different gameplay. Some design patterns might be applicable but that's REALLY it. At best you can use other classes as an example of design patterns, really.