I stand corrected, your logs are actually even worse than that dude's.
I stand corrected, your logs are actually even worse than that dude's.
If you cant tell which is better this badly then I really feel sorry for you
I'm an actual "lock user". 22 second pull timers are a DPS increase and is a QoL benefit for warlocks. If you don't think you can benefit from the shard on the opener, then you are wrong and have no idea what you are doing. It's been worth doing this entire expansion, progression or farm. Even something simple like having a SB:SS to refresh your DoTs during the ring can make a big difference in your opener.
By the way, from my experience, the people who don't care about min/maxing their damage are usually the same people who can't get above 80%, so they try to play it off as "not being a padder" when really they just suck. Obviously the WCL profile someone linked of you proves that point.
Archönite-Stormreaver (US) is you, or is that wrong? Because if it is, you really, really shouldn't try to teach me how to warlock. I think I'm a mediocre warlock player, but I'm far better than you. But then again, it's hard for you to get logs with that slow killtimers. I mean, average pugs (atleast the ones I were in) has better killtimes than your main run.
*Edit. Yes, it is you - lol.
https://www.warcraftlogs.com/reports...&view=timeline
Looking at your affliction opener, I think you need to educate us. This wasn't only a one-time-thing either(I checked other weeks and bosses). Bonus star for life tap usage.
No wonder you don't think 25 sec pulltimer is needed - you have no clue how to play warlock.
Last edited by Amantino; 2016-04-22 at 08:15 AM.
Link your logs then and show people how its done if you're so amazing even in alt PUGs
Oh here you are.
https://www.warcraftlogs.com/reports...-done&source=4
Clearly a 3:27 kill time is a much faster kill time than 1:27. Sorry for your brain damage but that's not how it works. That 80% HS uptime and UA then SS on pull is how it's done apparently?
https://www.warcraftlogs.com/reports...=4&view=events
Quite the pro opener here too apparently. SB SS then manually triple dot. Yep far better indeed
https://www.warcraftlogs.com/reports...auras&source=4
I guess that extra shard on pull sure let you keep up haunt for the super extra min maxed DPS right? More like a shitter who opened with a full dump then no shards to refresh who has no clue how to play warlock
Last edited by Astynax; 2016-04-22 at 02:47 PM.
Alright, that's enough of the dick-measuring. If you all want to fight over warlock logs take it to the warlock forums.
OT: Everyone knows the only thing that matters about a pull-timer is hitting that rogue with a snowball with the countdown at 2.
Funny how people waste minuts to run back, minutes to beg for summons, minutes to buff and food up but those 22 seconds are the worst of my life because I can't wait.
How about start the pulltimer at 1 min after a wipe and finally see slackers taking a minute to find their food buff in their bags run faster/not wait for a summon.
If every second of your life means that much to you, WoW isn't the game for you.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
Pre SB:Haunt, UA then SB:SS on pull is how to do it, actually. That is the proper opener for affliction on singletarget. Follow that up with Doomguard and Dark Soul, then Drain Soul. Now you learned something today.
And since you ask me to link logs, and then find my FIRST raid with lowest ilvl and killtimes before trying to make your point, I'll help you out to get a more subjective view.
Latest council kill.(clicky) But you've already seen this, you just decided to find the lowest/oldest/worst exampels, to be compared with your highest/most recent. Because fuck fair comparisons, right? 1 minute and 23 seconds faster than your fastest kill. 34k more dps than your highest, with a lot lower item level (736 vs you having 743). But of course I know killtime matters a lot, and I don't try to hide this either, unlike you I'd rather present something as objective as possible.
Yeah I had no clue how to play warlock the first time I entered a raid on it this tier. But atleast I knew how to do a singletarget opener, on a character I had barely played. Thats more than you can say about your main, after playing it for months. Still I have higher logs than you on Iskar, Xhul, Socrethar and Mannoroth, all with lower ilvl than you. Zakuun and Velhari being very close, which wouldn't be the case with same ilvl. I'm not here to claim I'm a top tier warlock, but since you bring it up, logs are favouring me if you want to compare. Only having one lower clear, in heroic gear, doesn't make up for good comparisons on those bosses, with the exception of Council, mentioned in previous paragraph. And out of respect for Wilderness, that will be my last word in this conversation.
Do you honestly think saving 15 seconds per boss is a worthy argument to deny someone to do their maximum dps? Your fifteen seconds is more important than their fun?
We actually play with 35sec pulltimer usually, and it's very refreshing. No stress, still clear in <2 hours all bosses. Even clearing 10min faster wouldn't make any difference for me, I'd probably use them to jump in garrison anyways.
The thing is, in guilds where these people argue for 10s pulltimer, they stand around in front of the boss and fuck around for several minutes, and suddenly decide "ok, now we pull the boss." and then give 10s pulltimer. Compared to clearing the trash, waiting for 40s CD on ring, resetting the boss and pulltimer.
The upside with long pulltimer, is that the guys who don't give a fuck, can use the first 25 seconds to do the fucking around, swapping people off the platform or into the fire or whatnot, while the others (that give a fuck) know when the pull is happening. They can then do their pre-pull shenanigans and everyone is happy.
Also, hello Tino <3
The point is that wanting to maximize your dps on boss fights during a farm raid is no more of a valid reason for extending the pull timer than wanting to clear the raid as fast as possible is for keeping the pull timer short.
For me it would depend on what the majority of the raids wants. If the majority of people in the raid wants to clear the raid as fast as possible instead of waiting around before each boss because some people want to maximize their dps during the fight, I would go with not using a 30 seconds pull timer.
Last edited by zephid; 2016-04-22 at 09:10 PM.