With mythic/heroic/normal level gear coming from professions, world quests, mythic+ and pvp will LFR in terms of rewards not be redundant? I don't have data on what motivates players to do LFR, but I surely doubt it's for the multiplayer experience.
With mythic/heroic/normal level gear coming from professions, world quests, mythic+ and pvp will LFR in terms of rewards not be redundant? I don't have data on what motivates players to do LFR, but I surely doubt it's for the multiplayer experience.
LFR not being relevant for gearing is more than fine. People should want to do it for the sake of seeing the raids, getting achievements and transmogs. Zerging raid bosses in an overly easy mode does not warrant tier-relevant gear imo.
I feel like they could do a better job telling the story of the raid in a sort of single player scenario with characters and a better narrative, LFR isn't the best example of story telling, especially with the players there making the experience a lot worse :P
LFR is already irrelevant/redundant.
Hmm, I don't do LFR for the gear. When I do it (and I only go a few times, then it gets boring), I do it because I want to see the story, the bosses, a bit about their mechanics and to treat it as a more interesting target dummy to practice with (new) rotations and/or classes.
Choice is usually good, but in this case I am not so sure as I feel the experience itself needs tweaking or the system as a whole. At the moment its a quick experience with a long queue timer usually filled with either salty confrontations or no social interaction at all, and doing a poor job in telling the narrative. If anything I think it would be better for them to focus less on making it an easy mode of a raid and more on telling the narrative.
I'm a proponent of that, but maybe with tech that allows for up to a 5man group queueing together. Not random queue, so either you queue alone and you're placed in a single player scenario, or you queue with a couple of friends (up to a say total of 5) and the scenario gets adjusted (npc-wise) to account for that.
Perhaps someone could come up with an idea of how this could work. How the narrative could be told with NPCs without like making it seem odd that the raid is also done with just heroes from azeroth. Maybe LFR is like a scouting mission where you go through a scenario finding the bosses and investigating the raid etc to see the environments, and then premade groups actually go in and kill the bosses?
Why would you need a premade group? Why not have the option of doing the LFR single-player 'scouting scenario' (that'll never happen btw) and then LFR for the raid if you want to go further? Listen, don't dance around, if you want to say 'remove LFR!' just be done with it and save us all some time.
LFR exists to justify the amount of resources Blizzard spends on raid content, so that any and everyone has an opportunity to experience it regardless of skill level, guild status, ect. I dont see it ever going anywhere, even if the gear is redundant ---though I honestly wouldn't be surprised if LFR gear also has a small chance of boosting all the way up to mythic ilvl.
I really hope so.
Would be very happy to stay subbed if there is a good world quest progression with gear/mounts/titles etc
Would imagine so would hundreds of thousands of other players