There is alot of hyperbole going on in this thread. I don't remember at any point during progression where I felt like an invincible juggernaut that couldn't die and was completely independent of healers; especially on fights like Blackhand, Tyrant, Mannoroth, and Archimonde. There were multiple fights like those mentioned this expansion where if you were not healed on gcd you would probably die, mitigation or not.
The question is of course how much control of survivability do you want to put in the tanks hands? Its not that this expansion tanks could do without healing during progression; but most of the control of their survivability was placed in their hands. You needed heals but in terms of mitigation that kept you from getting simply globaled, that was in your control for the most part.
Blizzard wants to cut back on how much control tanks have over their ability to survive. They did. They also wanted to cut back the number of tools and frequency of availability to those tools. They did. They also said they want to cut back the amount of spike damage tanks receive and make their health more smooth; allowing for this system to work. So far... Eh, not really. There is still plenty of spike damage on Alpha and you rather quickly run out of responses to them.
My only apprehension to this entire discussion is my faith in Blizzard's ability to accomplish their tank/healing dynamic goals. They set out to do something similar every expansion. And every expansion it eventually devolves back into spam healing every gcd or die.
They have more ways to shine yes but why you bother? if you don't like it don't play tank it's fun gameplay for many me included and it doesn't take off anything from other roles.. It's like saying remove fistweaving because healers shouldn't be dpsing, well guess what? a lot of people like that playstyle
It feels like they're trying to normalize the tanking experience between mythic raiding (low percentage of the population) and doing dungeons/normal raiding (high percentage of the population) as well as re-shift healing focus back on to the tanks. For much of WoD, tanks were relatively self-sustaining with a beacon - sure when you have situations like Death Brand on M Archi, you'll need CDs and tons of heals - and healing has been mostly hovering over raid frames and healing people who were targeted by mechanics or who stood in fire.
10 pages later and there still isn't any feedback besides "This is less fun for me." What a useless thread. How about people discuss why this is bad for the game, or why it's bad design, instead of talking about Subjective things like "fun"
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
I don't even see why I should listen to Preach, it's not like he has any memorable experience in raiding or anything like that to rank tanks.
If I want tank ranking I'm much more inclined to ask that question to someone like Slootbag.
That'd be fine. What's absolutely bizarre is people constantly rambling about "they're stripping away active mitigation" when every tank in Legion has to constantly manage resources/CDs and properly time button presses just to keep up their defensive buffs.
It was like when people were coming on here during WoD's alpha and saying -well literally the same things, stuff like "My hunter only has three buttons period that's it oh god" and then others who knew their shit would link a picture of their 14-20 button action bars followed by "Oh god my hunter only has five buttons period" right after. Right. After. Same. Page and everything.
Soothing Mist:"Healing them for a minor amount every 0.5 sec, until you take any other action."
Jade Serpent Statue: "The statue will also begin casting Soothing Mist on your target. healing for 50% as much as yours. "
[What's half of minor?]
"Statue casts Soothing Mist at a nearby ally for toddler healing."
As someone who mains a Damage-Dealer and tanks\heals for shits-n-giggles occasionally whenever I felt like it.... I might be skipping those two roles all together in Legion..
Fun is subjective, argue why it's bad for the game. There's just as many people in this thread arguing why it's better for the game overall and more fun for other roles. The game isn't just about tanks. No one can argue that the direction tanking has gone, has hurt the fun of healers and certain DPS specs. Fun is subjective, just because you scream the loudest that you aren't having fun, doesn't mean you're correct. Why is a change like this bad for the game overall, other than fun.
Oh and the irony of it is, even if it's less fun personally, over all a well balanced game is more fun for everyone. Tanks being near-invincible, is bad for the game, they should be Reliant on healers, cause that's what the healers job is, What's more fun for you, is less fun for the healer, or the DPS specs that off heal, or use their CD's to help mitigate damage on tanks or the raid.
- - - Updated - - -
Apparently it's not fun unless you step on the toes of both healers and dps specs at the same time.
Last edited by Borigrad; 2016-05-04 at 06:49 PM.
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
If anyone thinks preach is always like this, keep in minds he released a video yesterday where he spent 30 minutes singing the praises of legions endgame. so make of that what you will.
He just plays the crowd for entertainment, I put him in the same bracket as Towelliee or Swifty or Kungen ( sure Towelliee actually raids but he only really knows prot pally )
Pretty clear from Preach his vids or streams that he isn't a source to go to for quality gameplay or gameplay opinions, let alone class rankings.
It's more fun for the Healers, there we go I just made a counter point to "fun." That's why i keep telling you to change the topic of fun and argue why it's bad overall for the health of the game. Fun is subjective and Blizzard rarely listens to it as a feedback design as far as classes are concerned (How do you think we got Arms warriors?) Cause what you find unfun, someone else is going to find fun and Blizzard understands they can't please everyone and the goal is to make a balanced game.
So like i said, and will continue to say. Instead of arguing subjective things like fun, argue things like why it's bad for the game mechanically.
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
Easier to balance the game around, damage can be smoothed out better from a boss perspective, less chance of mistakes on the tanks end that overly punishes a very rare mistake, by rewarding consistency and proper positioning and good use of active mitigation. It also offers variety in healer play styles, instead of every healer only offering one realistic play style of raid healing, people can go back to a style they prefer with tank healing or Raid healing. Tanks can also worry more about positioning and harder mechanics in the future, that'll be more rewarding than simply keeping yourself alive.
See, an actual arguement for why it's good or bad, instead of "fun."
I'm glad to have multiple personalities, if i didn't i would be talking to myself, and that's just insane.
How does it make the game easier to balance? Only 2 people are getting hit by tank mechanics. Punishing mistakes are how people get better. If you didn't die when you were bad, what is your motivation for getting better? What is "good use of active mitigation"? How can you tell if everything is smooth? What reward are you actually giving? There are already tank healers, they're called beacon Paladins and Disc priest, sounds like a healer problem. You keep mentioning positioning, but this isn't Dance Dance Revolution, there is nothing difficult about positioning. Again, how is that more rewarding than keeping yourself alive? What is "rewarding" about it?
You don't actually have an "arguement".