Because right now it is the only meaningful content, but it doesnt HAVE to be. I truly do hope that blizzard comes up with something that is challenging and "meaningful" that the people advocating against raiding in this thread can bite into, I empathize because it wasnt there this expansion.
I have no idea what that content could be but I want nothing more than for Blizzard to wow us with something great for the people who dont want organized content they have to commit time to but raiding has really been the only meaningful content for some time.
(No longer directed at you) I'm also really surprised at the amount of people harping on gear in this thread. I really dont think I am (but i may be) in the minority but I really couldn't care less about gear and its power. I care about gear to the extent that it helps me kill the next boss. The end. If the rewards from mythic raiding were purely cosmetic that would be cool with me and most (at least most of the people I'm in contact with) raiders. Gear is such a minor issue on the spectrum but if one were to just read this threat it might as well be the entire problem.
People who like raiding like its competitiveness, I like pushing for those rankings (both in boss progression and parses) and for both of those gear is mostly negligible. Everyone will have the same gear (especially now when everyone is BiS anyway), having to do heroic to get geared up for it isnt something I particularly want to do either.
Last edited by Albimoo; 2016-05-20 at 09:04 PM.
Because if you drop crazy high gear for modes designed for forty plus item level less it will become trivial?
I don't get what is hard to follow here... the only content that actively scales with you is likely to be mythic + dungeons.
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Look at Burning crusade it looks like replacing greens with blues as you scratch out a dungeon set.
Mythic+ Dungeons will require better gear to handle higher levels. That keeps the progression going, making the game last longer. "Woot, I just got an upgrade, maybe we can push a level higher now". Progression like that has never been available outside of raids (Other than soloing random group content), and it is going to be amazing.
World Content can drop currency for normal raid gear because the point of that gear is to be a cosmetic reward or for character progression
The Burning Crusade allowed you to get epics from reputation vendors, heroic dungeons, world drops, and you could even crafted epics also badge gear but that was added later.
Last edited by Varvara Spiros Gelashvili; 2016-05-20 at 09:13 PM.
Violence Jack Respects Women!
The problem with your argument is that you assume there can be no challenging non-raid content. I never said people shouldn't put in effort to get equivalent rewards. There can be challenging content that people can engage in solo or in small groups. It may not be as difficult as your "once a week get your loot" raid boss. Yes yes it doesn't rain loot from the entrance but if you can kill stuff you're getting loot every week. The solo/small group players can earn similar gear at a SIGNIFICANTLY SLOWER PACE without crushing your ego can't they? I mean that's exactly what they were able to do in: BC (tail end), WOTLK, CATA, and MOP and it seemed to work out pretty well then. So why is it such a horror to do the SAME THING THAT WORKED BEFORE BUT EVEN BETTER?
Even non-raiders can "earn" gear. Maybe not as fast as raiders do but they should have the opportunity. Why? Because giving players something to strive for keeps them engaged and playing and subbed. It doesn't have to be easy. It certainly CAN'T be as fast as raiders acquire gear but it CAN exist as an option because it already has existed before until the option was removed. Raiding does not have to be the only challenging content in the game... in fact it CAN'T be because we already saw how the raid or die mentality resulted in a mass exodus of subs. Without engaging and rewarding content outside of raids you won't retain a vast chunk of the subs. And sure you can say "fuck those people we don't need them" but Blizzard WANTS them. They WANT that money... and frankly so should you since it pays for the development of the raids you so enjoy. Without subs the game dies its that simple and alienating large swathes of your playerbase is just stupid.
Paragon... one of the worlds top raiding guilds... QUIT RAIDING. Think about that. Ask yourself WHY.
Last edited by Kyriani; 2016-05-20 at 09:10 PM.
But having shit gear just makes an artificial barrier. Which is exactly why mythic+ dungeons will scale rewards all the way up to mythic raid lvl gear. That way you can slowly but surely progress for a long time, hopefully enough time for a new major content patch to come out. Especially since skills and strategy will play a huge role as well.
Exactly this. Making a game with only one type of compelling (Edit: difficult) gameplay (Raids) with a huge logistical challenge outside the game (Getting the raid together), is a bad idea. Especially when it has a one week lockout. Give players viable options, and see how the game will thrive with that. Mythic+ Dungeons is a huge step in the right direction, and I honestly just want something similar for solo play now. If they add that, I would always have something to do. Solo "grinding" if I feel like that, group "grinding" if friends are online, and people who want to raid can continue doing that.
Last edited by mmoc738030ea5a; 2016-05-20 at 09:22 PM.
And mine died a slow and painful death after a tier and a half of being told to go fuck ourselves. We had bugger all world content--there were more Baradin's Wardens dailies at launch than there were dailies for every other Cata faction combined--dungeons were an absolute nightmare as not only were they all overtuned, but we were ALSO expected to run only ZG and ZA once they were released, and we were actively punished for earning our Valour in the 'wrong' order each week.
If your casual guild thrived during Cataclysm, then the only answer is that you were NOT a casual guild.
Either that or you enjoyed hating yourselves.
It became clear that it wasn’t realistic to try to get the audience back to being more hardcore, as it had been in the past. -- Tom Chilton
I would argue casualization is the only reason that WOW is still as successful as it is. Just ask WS how catering to the "hardcore" worked out. You don't make a billion dollars in a year by catering to the handful of people that take video games super seriously.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
who or what exactly was telling you to go fuck yourselves? even a half competant guild master should have been able to hold a guild together in cataclysm with all the guild perks alone.
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cant help you. I only leveled what will be my main in alpha and he does not carry gathering professions so didn't work on professions at all. as for beta can't even spec my character out without getting dc.
There is no Bad RNG just Bad LTP
It was to a very limited extent... The best rep reward for casters was a blue staff after all. I would caution adding more then one or two pieces like that rather then how saturated they have become.
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This has never been the case... Even WoD had Challenge modes that for a time rewarded good gear on a daily reward. Casuals will decry anything with a bit of challenge as to hard core and flee it.
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Play wild star.
No really its free go play it stop paraphrasing the ign review and try it. I always chuckle when people call wild star hard. Its like calling super hexagon a shooter.
Mythic+ dungeons doesnt solve anything. You will get sick very soon doing same 10 dungones over and over for loot so you can just again increase difficulty and do them over and over again. Diablo 3 proved that this concept is horrible for player retantion. When new season starts people go and play and after 2 weeks they just leave even when they dont have bis gear for their spec they jsut dont want bother witht it. They log in saw new stuff then leave becouse youa re left with nothing then gear grind and reaplying same content over and over. Blizzard should focus on content longetivity then replayability. Why it takes me few days to finish entire game then i am left with nothing then reaplying same *** all over again? Why it cant take me months to see first raid, or dungeon, or make that sweet epic from crafting. Why is everything so quick in this game.
First of all, you should work on your comprehension. I won't further suffer your opinions and poor comprehension, thankfully.
Colloquially-justifiable word choice aside, it is relentless throughout an expansion, obviously. That's not a big problem by itself, but it is by the extent of the scaling compared to unchanging (but still primary for many) content, such as dungeons and PVP.
I have already addressed there, implicitly, and multiple posts explicitly that I want the content to be more challenging "hard work" for everyone. I do not want it to be child's play for raiders, especially in terms of ruining others' experiences.
Not enough content? Change you dislike?
Unsub or sub later. Give Blizzard feedback, "vote" with money.
Give feedback through official channels → quit paying.