We rip the Satellite Shot 2 data from Ashes, which shoves large batches down the pipe and chokes components. This is somewhat of a worst case scenario for the GPU. The above chart represents raw FPS output (averaged) for Dx11 vs. Dx12 on each card, the below chart shows the millisecond latency (frametimes) on each API, and the next one shows the percent change from Dx11 to Dx12 when it comes to frametimes.
At 1080p/high, the GTX 1080 crushes the other cards underfoot. NVidia's asynchronous compute advancements have clearly worked out (at least, in Ashes) and are producing gap-widening gains versus when compared against the previous architecture. AMD's Fury X and R9 390X are still the most impressive when it comes to gains, though. These two cards are choking on some sort of Dx11 optimization issue – something that nVidia's good at, when it comes to circumventing bottlenecks with drivers – and are limited by Dx11 in the Satellite Shot 2 heavy benchmark. With Dx12, the cards can unleash their full potential and nearly double framerates – but they're still behind the GTX 1080.
In contrast to this, the GTX 980 Maxwell card ranked high among Dx11 performers, but falls to the bottom of the chart for Dx12.
The GTX 1080 has made obvious improvements to Dx12 optimization and framerate.