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  1. #1

    Why bring DK DPS in legion?

    Looking towards how legion raiding will play out, as for mythic raiding and being capped to 20 players, why bring DK DPS? We lose grip, and provide basically zero utility outside of bres, which can be done by other classes with more utility. Our DPS will inevitably be lower than pures, so what do we have that makes us useful in mythics?

  2. #2
    Deleted
    We will be brought for our chart-topping DPS. As usual.

    Oh and also for Horn of Winter. I've saved at least 10+ ships from crashing into rocks during foggy weather in this expansion alone.
    Last edited by mmocf0b29d4c77; 2016-05-08 at 04:50 PM.

  3. #3
    The sad truth is that there probably won't be much of a reason to bring us unless our dps is middle of the pack, at best. Fortunately I play in a guild where most of us are buds and they won't make me reroll lol.

    I feel for those of you who are between guilds or play in a guild with a deep bench.

  4. #4
    Well if the DKs on my raid team were as cynical and negative as you, we wouldn't bring you either. FFS, they're not even done balancing yet, and the hybrid tax has been gone for years. You have no way of knowing where you'll fall on the charts, and you don't seem to have much sense of the utility (or lack thereof) other classes bring.
    You're not allowed to discuss conspiracy theories on mmo-champion, which makes me wonder what they're trying to hide.

  5. #5
    ye noticed alot of crap going on with the tallents , its really a half baked idea this tallent
    also why dont we keep out old tallents and get new tallents when we finaly get our bloody artifact , it makes no sense lore or story wise we just wake up 1 morning and ooh look everything changed because its legion this is a rape to the face and my brain ..
    and then some brilliant dev goes out and hey ya know what we have some epic DK lore characters Lets NOT do ANYTHING with them to influence the Dk tallents and story so we atleast feel * yeh more power and new developed plagues and ghouls and Forbidden Dark arts and every boss we have beaten so far didnt had anything of value to be used for ourselves *
    clearly we are blind when it comes to all the mechanics in game and lore that is ripe for the taking and put into a blender and come out with some of the most diabolical
    tallents yet , and here we have some .. major disappointing talents feels like the game developers didnt even consider that Dk's can evolution their plague /virus /biological warfare / and yet we have been given a miasma ? The miasma theory (also called the miasmatic theory) held that diseases such as cholera, chlamydia or the Black Death were caused by a miasma (Μίασμα, ancient Greek: "pollution"), a noxious form of "bad air", also known as "night air". The theory held that the origin of epidemics were due to a miasma, emanating from rotting organic matter, and what do we get ? a shitty dot with a trinket proc from the previous expansion .. whoopy

    and all we get from it is NOT EVEN A SPELL EFFECT IN FORM OF A CLOUD AROUND THE MOB ??
    not even multiple DOTS or EFFECTS ? black death would be a better name tbh where are the 3 other dots debuff plagues stats
    im utterly disappointed in the dot spells

    and then the minion yr play thing .. im assuming we have a better minnion SINCE WE ARE UPGRADED TO HIGHLORD OUR MINIONS SHOULD BE UPGRADED ASWELL
    and yet we are disappointed with the same old ghoul and a shitty new beltcher or what his name is with nothing special .

    why not a new type of ghoul new look new skills and deadlier then ever
    rot strike maybe ? slow on strike ? corpse fever maybe ? when pet dies the ground turns unholy and rots everything around it ?

    and when we attack we play with festering stacks ... like im a gerbil who can be easly entertained or something with a full 2 years of bloody festering stacks
    remove the scourge strike that explodes them , just turn festering stacks into a ticking debuff that does dmg and we can stack it up to 10 and play around with miasma

    and a new talent should be skelleton hands from the ground we are the LORD OF DEAD so why not do something with it
    why no thands with weapons hitting the mobs / players (pvp) near us

    why not summon a colossal rot monster ghoul zombie , who fights and after a time period explodes / bursts open and slimes and smaller ghouls and skelletons pour out of that colossal zombie and fight and apply slime acid ghouls slow and gnaw on the target and skelletons smash the targets with bone remains from the colossal zombie
    and the festering goreblood from the colossal zombie works as a death and decay just like brutallus and felmyst that green blood rotting away corpses

    and our AOE grip who removed it and why ?

    to tired to keep going on why dk could have been so awesome but completely got wasted by someone who has no idea how to rework Dk's

    a full 2 years of festering dots and a lousy miasma ... so much fun
    our dps is gonna be shit

  6. #6
    Because you're not in a top 50 guild so it doesn't matter a flying fuck what you bring, that's why.

  7. #7
    Quote Originally Posted by Sarkol View Post
    Because you're not in a top 50 guild so it doesn't matter a flying fuck what you bring, that's why.
    Pretty much this.. I'll be bringing DKs to my raid if the player behind the DK is responsible, quick to learn, and isn't a huge headache for me to deal with, just like every other DPS healer or tank in my raid.

    Then again I guess I as a feral druid should just stop running raids because I haven't had grip, any utility outside of battle rez that other classes can do, so on so fourth..

    Oh wait, feral druids have been like that for years.. nevermind.

  8. #8
    Dk aoe grip is too good for most situtations.

  9. #9
    playing a dk and I am a raid leader. I have played when DKs were really not good at all, add to that the dps "tax" that can happen for raid leading on some fights... But I like the class and unless it is an impediment to steadily killing bosses in mythic, I am not going to reroll. Same goes for my guild, we rather have someone play a class he likes but plays it very well than getting a FOTM class played average.

  10. #10
    Yeah. These threads always kill me. Like, what raid leader, outside of the VERY BEST, world first guilds, actually sit, or reject players due to class? Like, i can imagine a few classes being desirable, but that still leaves like 90% of a raid, and player skill will always be a bigger factor than anything else. Just a dumb argument all round, that 99.99% of the player base doesn't need to concern themselves with.

  11. #11
    Quote Originally Posted by Sarkol View Post
    Yeah. These threads always kill me. Like, what raid leader, outside of the VERY BEST, world first guilds, actually sit, or reject players due to class? Like, i can imagine a few classes being desirable, but that still leaves like 90% of a raid, and player skill will always be a bigger factor than anything else. Just a dumb argument all round, that 99.99% of the player base doesn't need to concern themselves with.
    very true. play what you like unless in top 50? world guild.

  12. #12
    I dont think most worry about if your Class will get to raid.

    I think most are worried if there SPEC will be desirable to raid.

    I would prefer to raid as Frost, and while doing so i would prefer if it was not numerically weaker then Unholy while doing so (because then ill just raid as Unholy.... again)

  13. #13
    Well if the DKs on my raid team were as cynical and negative as you, we wouldn't bring you either. FFS, they're not even done balancing yet, and the hybrid tax has been gone for years. You have no way of knowing where you'll fall on the charts, and you don't seem to have much sense of the utility (or lack thereof) other classes bring.
    You must be new to playing a DK? Lol. You ever hear the expression, "The best predictor of future behavior, is past behavior"?

    When you end the last 3 xpacs dead last or nearly dead last, you begin to grow rather cynical. Say what you all want about the hybrid tax being gone, but it's rather obvious that Rogues, Mages, Locks, and Hunters have rounded out the top 5-10 specs since I can remember, with a few scarce examples of others breaking in to the to 10. Meanwhile, most of your hybrids are left to pick up the scraps. Intentional or not, it still exists.

    Because you're not in a top 50 guild so it doesn't matter a flying fuck what you bring, that's why.
    So only the top 50 care about performance, analyze logs, and have benches / competition for spots? My guild is just now 12/13 Mythic, we're hoping to get M Archy in the next week or so - and we absolutely encourage people to play the optimal specs of their class and steer away from recruiting "dead" specs / classes... Just like most of the guild ahead of us. I think a more refined way to word your statement would be, "If you don't raid mythic content, you're fine to play whatever you'd like and still find raid spots with a certain degree of ease".

    I, personally, am going to give Blizzard the benefit of the doubt, moreso this time around than previously, because they changed the rune system, killed the subspec, and have made legitimate design changes. All I'm saying is, it won't surprise me if we end up being shit, like usual.
    Last edited by Hellborne87; 2016-05-08 at 09:39 PM.

  14. #14
    Quote Originally Posted by Zazey View Post
    Our DPS will inevitably be lower than pures
    I'm sorry, with all due respect, but where the hell you get that sort of information?

  15. #15
    Deleted
    Instead of our Gorefiends Grasp we'll have a lot of survivability. And Death Grip is still worth something. Next to that currently our dmg is very high on alpha and AoE just got buffed a little.

  16. #16
    Deleted
    Quote Originally Posted by Zazey View Post
    Looking towards how legion raiding will play out, as for mythic raiding and being capped to 20 players, why bring DK DPS? We lose grip, and provide basically zero utility outside of bres, which can be done by other classes with more utility. Our DPS will inevitably be lower than pures, so what do we have that makes us useful in mythics?
    You bring someone because of th eplayer and not the class.

    gg

  17. #17
    Quote Originally Posted by Hellborne87 View Post
    You must be new to playing a DK? Lol. You ever hear the expression, "The best predictor of future behavior, is past behavior"?

    When you end the last 3 xpacs dead last or nearly dead last, you begin to grow rather cynical. Say what you all want about the hybrid tax being gone, but it's rather obvious that Rogues, Mages, Locks, and Hunters have rounded out the top 5-10 specs since I can remember, with a few scarce examples of others breaking in to the to 10. Meanwhile, most of your hybrids are left to pick up the scraps. Intentional or not, it still exists.



    So only the top 50 care about performance, analyze logs, and have benches / competition for spots? My guild is just now 12/13 Mythic, we're hoping to get M Archy in the next week or so - and we absolutely encourage people to play the optimal specs of their class and steer away from recruiting "dead" specs / classes... Just like most of the guild ahead of us. I think a more refined way to word your statement would be, "If you don't raid mythic content, you're fine to play whatever you'd like and still find raid spots with a certain degree of ease".

    I, personally, am going to give Blizzard the benefit of the doubt, moreso this time around than previously, because they changed the rune system, killed the subspec, and have made legitimate design changes. All I'm saying is, it won't surprise me if we end up being shit, like usual.
    LUL if you are 12/13 mythic at this point, then it's not the classes, it's the players.

  18. #18
    Quote Originally Posted by Kanj View Post
    Instead of our Gorefiends Grasp we'll have a lot of survivability. And Death Grip is still worth something. Next to that currently our dmg is very high on alpha and AoE just got buffed a little.
    Which is great if you have no preference for the two DPS specs, but what if a player doesn't want to be limited to unholy for an entire expansion again?

    Anyone not in a top 50 guild can play any CLASS in mythic content and do well. But even average mythic caliber guilds tend to frown on a player dealing 20% less damage than he/she could if they simply swapped to a different spec.

    And yes I realize DK's have it better than rogues and hunters, both of which have specs that are worse off than frost, but neither of those classes have such polarizing specs.

  19. #19
    Deleted
    Quote Originally Posted by Fenrkyr View Post
    Which is great if you have no preference for the two DPS specs, but what if a player doesn't want to be limited to unholy for an entire expansion again?

    Anyone not in a top 50 guild can play any CLASS in mythic content and do well. But even average mythic caliber guilds tend to frown on a player dealing 20% less damage than he/she could if they simply swapped to a different spec.

    And yes I realize DK's have it better than rogues and hunters, both of which have specs that are worse off than frost, but neither of those classes have such polarizing specs.
    Well sucks to be you then. Can't expect people to carry you through somewhat hard content because you don't like playing a spec. They might play a spec they dont enjoy all that much aswell, but they do it for the better of the guild.

  20. #20
    Quote Originally Posted by Dkwhyevernot View Post
    We will be brought for our chart-topping DPS. As usual.

    Oh and also for Horn of Winter. I've saved at least 10+ ships from crashing into rocks during foggy weather in this expansion alone.
    Lmao
    To OP: "Bring the player, not the class" Also, who on Earth from Blizzard called you and told you that DK dps will be shitty??

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