Got into the beta and bit sad how the specs are atm. Ability pruning seems to have hit hunters hard. Most melees seem to have gained plenty of gap closers & slows not to mention the god class mage pretty much losing nothing besides decurse & alter time.
MM problems:
- No aimed shot while moving
- Aimed shot doesn't do enough damage to warrant standing still for a year
- No kill shot or chimaera shot to finish somebody off
- Only 1 deterrence ( aspect of the turtle )
- No explosive trap ( got bursting shot to knockback but its frontal cone where it knocks seems fucky )
- No freezing trap ( got a freezing shot with a cast time that explodes on impact to freeze everything around the target )
- No master's call ( have to use disengage with a talent to get rid of snares & roots which everyone seems to have plenty )
- No offensive dispel
- No "old" aspect of the cheetah makes you feel like a snail
BM problems:
- Only 1 talented cc which pretty much forces you to run mongo cleaves and do a pve rotation
- Only 1 deterrence ( aspect of the turtle )
- No masters call ( have to use disengage with a talent to get rid of snares & roots which everyone seems to have plenty )
- Have to run cunning pet for less damage due to not getting roar of sac on all pet types from a talent anymore
- No traps or knockbacks
- No offensive dispel
- No "old" aspect of the cheetah makes you feel like a snail
- No kill shot ( i dont feel like it needs one tho )
Survival problems:
- No defensives apart from aspect of the turtle & feign death
- Ramp up time to do damage is a year ( could use shorter gcd on some of the abilities )
- No offensive dispel
Long story short i would like an option for MM and BM to take the old school explosive trap knockback and freezing trap from pvp talents and master's call needs to be baseline for all specs again. ( or nerf melee mobility )
[/rant]
tl;dr: If you want to play mobile ranged spec, go fire mage.