Originally Posted by
Storkz
I think the issue is that people want to be 'Melee healers', but never have Holy Paladin ever been a 'Melee fighting'/'Do damage' to heal class. We've had great options, for when there was downtime to do Damage. Also our abilities have had options to do both Damage or heal (And even both).
However I do see Holy Paladins as 'Frontline Healer', but not in a way where we have to do damage to heal, or where it is an option for someone who wants that Playstyle. In addition, and this might be a shocker. But healers, Heal. Extra damage is great from a healer, maybe essential in a certain fight. This whole doing damage to heal, is a weird topic to me. If you want to damage, go dps?
Holy Paladins are noble heroes of the light, willing to sacrifice themselves in order for their allies to survive. They stand for justice, and are not violent of nature.
"Like priests who serve the Light, holy paladins are devout in their faith. After spending much of their lives in hallowed halls studying divine doctrine, those who pledge themselves to a holy order become beacons of the Light for their allies in conflict, taking up the heavy armor and weaponry of justice. Holding the unwavering belief that any battle waged to eradicate evil in the world is righteous, these paladins stands on the frontlines in service to all others dedicated to the cause. The truth and virtue of the Light imbues these sacred knights with the power to revitalize their comrades. If necessary, they even lay down their own lives to serve as martyr for the greater good."
What I am missing from this discussion is a good reason as to why Holy Paladin need to have this 'Melee Healer' Playstyle. It doesn't fit with my fantasy, but that is just my opinion. Holy Paladin chose the Light Path, if they wanted to do damage, they would have been Retribution Paladins.
I see Holy Paladin as a form of 'Field Medic', with a shield in hand, taking hits as they utilize they holy powers to aid allies. Whether that is with healing or various blessings that great mobility or protection. I agree that I do not feel at home by all the Cloth healers, I have heavy armor I should be a frontier.
Then again, if I had abilities to protect my fellow ranged healers, I would feel more at home with the vulnerable ranged damage dealers and healers.
I do not disagree with your opinion, actually I quite agree that we need to close to the Melee and Tanks, however I do not think that extra damaging options should be added, cause it does not fit the Holy concept.
Thundering, you were quoting "Talents will also provide players with options to incorporate offensive capabilities while healing. When allies are in need"
However I think you're removing the contexts of this sentence by removing what comes after. Full quote:
"Talents will also provide players with options to incorporate offensive capabilities while healing. When allies are in need, Light of the Martyr allows the Holy Paladin to rapidly heal them by sacrificing personal health. Finally, we’re addressing gameplay restrictions caused by Holy Power—in which players often feel forced to use abilities in specific orders or ratios—by removing it in favor of making Mana the primary resource."
These "offensive Capabilities' were never specified as being 'Damage Dealing Abilities', how ever the example given was 'Light of the Martyr' which in the nature they stated, was a quite offensive healing spell, in my opinion.
The main focus of the blog post was bringing Holy Paladin closer to the front line, not weaving in damage with healing. No where in the core ability previous was damage present, except for the Holy Shock, which remains as we know it. We can all go on and twisting Blizzards words about how we want Holy Paladins to work, or Play. But this does not help with a healthy debate.
However there is no denying that where we currently are, is not the fantasy we want. We need to closer to combat or have some more function as a Plate healer, on the back line.
Honestly what bugs me the most, is loosing my shield. And maybe a quite unpopular opinion is that we're loosing Holy Power. Holy power just made sense to me. However the current state didn't offer much depth.
Agreed. The Class Preview, was their thought going into development of Legion, not factual.