Holy Paladin is still a melee healer because it gets to ignore ranged mechanics.
So I'm not just picking on wording choice here, but I wonder, does our mastery buff our heals for people close to us, or nerf our heals for people far from us? It may sound like a distinction without a difference, but I think it's important to know.
Another way to ask that question, are we balanced relative to other healers based on our non-mastery buffed heals, or are we balanced based on our heals being buffed by mastery?
Should we be sad when people are out of range because our heals are nerfed, or is that just our normal healing strength and instead we should be happy when people are close because we are getting a bonus to our heals, or is that just our normal healing strength?
I received a possible clue to answer my own question from a separate discussion with Keiyra:
Now consider the tool-tip for Mastery:Originally Posted by Keiyra
Mastery: Lightbringer
"Proximity to your target causes your spells to heal for up to 12% more."
So I assume from Keiyra's response that the decrease from 100% to 0% is referring to the "12% more" you get when people are close. This would mean that someone at 39 yards gets 100% of the strength of a given heal. Someone at 33 yards would get 103% (100+(25% x 12)). Someone at 26 yards would get 106% (100+(50% x 12)). Someone at 13 yards would get 110.8% (100+(90% x 12)).
So if my understanding is correct (extremely questionable), and this is true, then Mastery would indeed be a buff the closer they get rather than a debuff the further they get.
Potato Potattooh?
You are correct but Potato Potahtoe is more like it.
You can view it either way:
either 112% at 0-10 yards and 100% at 40
or 100% full mastery heal at 0-10 yards and 89.3% of a full mastery heal at 40 yards
glass half full or glass half empty approach, the numbers are the same either way.
Easier to see with real numbers, if you flash heal for 15000, and have 12% mastery.
0-10 yards you flash heal for 16,800, (100% of your 12% mastery = 12% bonus)
26 yards you flash heal for 15,900, (50% of your 12% mastery = 6% bonus)
40 yards you flash heal for 15000 (maybe slightly more if its more like 0.1% instead of actually 0 - but you get the idea)
Last edited by Keiyra; 2016-08-23 at 03:48 PM.
Have you played it? The only way to deal damage is to be in melee range.
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you have a lv 100 talente that your beacon becomes your lightbringer as same as you, so now melees hill be healed with lightbringer and if you are with rangeds they will be too. . they both groups beign affected.
Actually, in pvp one of our best builds is healing through dealing damage. We do an insane amount of damage with the Avenging Crusader talent and we also do an insane amount of healing with that talent through dealing damage. Its actually really really good and its one of our best builds atm in pvp.
In pve though, you can choose to stand at range with BotL or stay in melee and take BoV instead (both have been proven good for raids}. Ive tried both and I prefer healing in melee with BoV, if I set things up right I can get more throughput with BoV and standing in melee. Not only that but I contribute a decent amount of dps as well. I do stand in range though sometimes and when I do I take BotL, I only do this for really spread out fights though.
Either way, you can really do whatever you choose here. I mainly prefer standing in melee and healing with BoV rather than standing at range with BotL. Some fights might work better with BotL and some work better with BoV.
So basically every healing spec has to be basically the same? Every spec is the same besides their own mechanics...can't have any spec break the mold because it may upset a few people? Didn't seem to bother them when they took this approach with other specs...
They didn't have a problem axing Fistweaving even though it upset people...didn't have a problem turning survival melee even though it upset people...didn't have a problem turning frost pure dw even though it upset people...
I just think they don't want to put the effort into making a melee healer work...they could of done it with Mistweaver but didn't...they shaped Holy like they were going to and even gave a 2H artifact...yet went back on that. I just think they don't want to bother...another corner they cut, which grows ever more common with them.
Healers in legion do damage while not healing. Some healers do damage while healing. It's not that hard to grasp honestly. They won't do much damage compared to DPS classes, but all healing specs should do some damage, because of downtime between healing (when you used to spam glyphed lightning bolt in firelands, or alt+tabbed on any other class).
So... it's not about playing 1,5 classes, it's about "if this encounter and this situation allows me to do damage?". If the encounter doesn't allow you to be in melee when healing downtime happens - well, holy paladin and mistmonk are "screwed" DPS wise. If the downtime is short but huge damage spike is expected and your AoE miracle is on cooldown - spam the fuck out of renew while you can. AFAIK holy paladins do not suffer from this problem they just press buttons for strong heals, instead of having "oh, i have to put plea buff up on everyone", or "i need to roll hots on everyone", etc. Group taken damage, you press buttons, group gets to full health, engaging mace-smacking sequence.
But to answer your question:
Not every encounter will allow said healer to do 100k hps and 50k dps. In one encounter it may be priest who can do this. In next encounter priest can't do it, but paladin can.Every spec should do the 'same' amount of things in a different way.
Why would you take a healer that has 100k hps when you can also pick the healer that has 100k hps ánd 50k dps?
It's not uncommon for top guilds to swap players characters depending on what class compositions do perform the best on encounter basis, so... nothing really changes for them.
Last edited by Charge me Doctor; 2016-08-24 at 03:31 AM.
Originally Posted by Urban Dictionary