It had trees before, they just removed them for some reason.
The talent changes *are* in.
Edit: Someone beat me by seconds....
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
http://legion.wowhead.com/spell=227225/soul-barrier
Is this ability in the game? Always wanted something like this for Vengeance.
Oh, nevermind. Its a talent.
Last edited by Ulthlian; 2016-06-02 at 09:31 PM.
I don't know about y'all, but I'm pretty happy about this. Everything seems to compete much better now, and you'll want most of those talents situationally.
I love Flame Crash, and am interested to see how Abyssal Strike and Flame Crash might compete with Agonizing Flames and Felblade for fire damage dealt.
- - - Updated - - -
Etched in Blood, Sigil of Misery, and Brand of the Hunt it looks like.
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
Like I asked before, what did we lose to get the new talents?
For the Alliance, and for Azeroth!
I'll miss Brand of the Hunt. I actually liked it and used it relatively frequently.
Losing the sigil might be a loss, but the other 2 seem almost insignificant.
For the Alliance, and for Azeroth!
from a quick look i have to say i'm happy with the changes i'm downloading now
well, guess its time to ask again, what's everyone running for talents?
http://puu.sh/pexCf/9f4d3c5589.jpg
i like having BT where it is, I haven't used SB too much so I don't know how good/bad it is. Having Feed the Demon on the same row as Fracture and Soul Rending feels really bad, though.
Right now I'm thinking: AS/Fallout/FC/FtD/CS/BT/LR or AS/Fallout/FC/Fracture/CS/BT/SB depending on the situation.
Orloth SilverEye
<Demon Hunter Moderator>
"I am my scars."
The only thing I am surprised about is the lack of a minor buff to our base mitigation. That may honestly be taken care of through the talent changes. This talent shake up was really needed with the change to talents as more permanent choices and not something switched on the fly. I am very excited to test it out.
Off hand the Soul Barrier change helps shore up our weakness of requiring a target to use Soul Cleave and the hoops required to use Soul Fragments proactively. Not a huge flaw in the class, but it could bite us in the butt with certain encounter design. Spirit Bomb actually doesn't compete against itself as well. I am just Beautiful Minding over here with the new layers.
Last edited by Zabbs; 2016-06-02 at 10:39 PM.