Stop with the freaking overdramatic whining. This is a GREAT change. Let me explain why.
We have had dual spec for YEARS. The ability to switch between two specs for free as many times as we want. Tank and healer classes benefitted the most from this obviously but everyone benefitted to some extent. Alt specs already gates. Gear and now artifact power. Adding a gold cost on top of that felt like PUNISHMENT for exploring all aspects of our class. With the new system, a druid, or priest, or DK, or warrior, or demon hunter, or paladin, or monk DPS could say "hey, I'd like to try tanking/healing...I don't have to go anywhere, I can just swap to that spec and experiment with it!" It ENCOURAGES people to explore aspects of their class they may not have played. FFXIV has an IDENTICAL system (though one character can be all classes/jobs in that game, switching is totally free - classes/jobs in FFXIV work kind of like specs in WOW, although each has their own level instead of your character having the level).
Right now, in the live game, you have to use a tome to change talents. All the time. 100%. In the new system, you will be able to change for free in your order hall or capital city. With a little bit of patience, it's completely free. And if a high end raid group wants to change without hearthing, well there is the new group tome. Inscription is really lacking in things to sell with glyphs (mostly) going out the window, so this will help that profession out. How often do you NEED to change talents out in the world, like RIGHT NOW? The only NEED for this is in high end raid groups, who will have the tome. If you are really really really really that desperate to to change your talents on the fly out in the world, buy some of those tomes, or roll a scribe and create your own.
Last edited by Stormspark; 2016-05-17 at 02:54 PM.
Now they are balancing around these talents in a big way for DPS, so it is very punitive if you make the wrong choice. The entire genesis of Legion pruning and changes was to make it easier for new players to make choices. Now, they are saying they want choices to have harsh opportunity costs now...the problem is that a lot of talents are highly situational.
Leaving it the way it was didn't affect casual players OR raiders. Casual players because they never change anything cause they don't give a shit, and Raiders cause they could at least change it on a fight to fight basis.
This model doesn't affect casuals cause again, they don't give a shit about changing, but it affects the high end raiders.
Which option would you have?
Live version- 2/2 not affected
Legion- 1/2 not affected
Not hard to figure out.
because it makes the game feel more 'real', my decicions and choices have more impact and in the context of the game's lore it also makes a lot more sense
it's immersive
for those of us who like rpgs decisions like this one are always welcome and a step in the right direction
imagine watching a movie and suddenly the main hero learns a new ability because a menu pops up instead of him performing some magic ritual
Knowing where you are going doesn't tell you anything about how the area is laid out, what I mean by that is I may have a quest to kill 20 boars it doesn't mean there's 20 boars stacked up to be killed or they maybe really close together or far apart but I won't know that until I get there. And another point on this generally I don't go to a quest hub and just get one quest I get them all.
Honestly this feeling like no flying all over again. A pointless change to make you waste more time and has no real purpose other than to annoy you. And like that you have some people that are all for it and some fully against it. Pitting the player base against one another again nice...
Last edited by Wow; 2016-05-17 at 02:57 PM.
I think the ToC raid is a pretty funny example of taking away the "unnecessary" elements of RPGs that "artificially adds time". Players are just there to kill bosses aye? Who wants trash? Who cares about the pacing or build-up towards a boss.
Designated areas for free respecs adds value to these areas, for one. It reinforces the idea that while you're "out in the world" you're relying on your preparation and anticipating what you'll face.
Not "Ugh it's that guy that summons small minions <click click> alright got my AoE talent sigh"
This is a bit like explaining why instant teleportation anywhere anytime would make the world seem smaller.
Last edited by MasterHamster; 2016-05-17 at 02:59 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
Haha, when it comes to leniency in respeccing they've taken a hundred steps forward, to the point where they risk falling off a cliff.One step forward, two steps back. Guess they won't be satisfied unless there's some sort of dumb restriction.
But hey, that's another amazing thing of this community. Inability to take things into wider consideration.
We've gone from one spec at a talent, and only able to respecc by going back to a major city and paying a high cost incremental cost, to being able to switch between specs and talents almost for free outside of combat.
But yeah, removing gold cost and instead adding value to these safe havens and making talent choices more impactful is taking "+1 -2"?
You used the word immersive and that means you're wrong, didn't you know.
Last edited by MasterHamster; 2016-05-17 at 03:03 PM.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
You can explore your talents. They are totally free to change in your order hall or any capital city. And you can use a tome to change them out in the world. Most players probably don't change their talents around that often honestly. I personally like to pick talents that I will stick with most of the time. Sure there are situational ones. But the people that are frantically changing their talents around on every pull are in the extreme minority of players (hardcore raiders/PVPers).
Most people change their spec more often than they change their talents (ESPECIALLY hybrids, which were disproportionally impacted by the spec switching fee).