Originally Posted by
Murlocbait
But in MoP, the tiers were far better arranged by function - you had an AoE tier, a single-target tier, a mobility tier, etc. They crapped all over that quite a bit in WoD (for some classes more than others *cough*warriors*cough*). In Legion, they seem to be doubling down on that design, spreading those talents around willy nilly so that you are basically forced into choosing what is best in each instance. If it went back to MoP style, with tiers clearly dedicated to specific functions, then it might be ok to limit swapping them - as long as they were at least reasonably balanced within a close degree of each other. The highest level Mythic players might still change for that 2% better damage, but most of us wouldn't need to because our ability to play would matter far more than such a minor difference.
Legion's talent tier design not only encourages frequent swapping, but essentially makes it mandatory if you want to play well. Not swapping between fights means you are seriously hampering your performance, and the rest of your party/raid is going to suffer for it. How they can then feel that it makes sense to make swapping talents more of a pain in the ass is just mind-bottling and illustrates how much they seem to not understand their own fucking game systems.