Originally Posted by
clevin
The problem with tanks has always been this... if they do DPS that's competitive to a dedicated DPS toon they bring double value. If they bring so much healing that they need little healing, same. If they don't do competitive DPS and are very reliant on healers, then they're nothing more than a meat shield. If that's all they are then threat needs to be interesting and require skill to maintain. If it doesn't, then tanks are incredibly boring - grab aggro, build a threat lead that even the best geared DPS can't steal, position things correctly and adjust as needed and... keep threat.
If they design tanks in any one of those niches it's bound to piss off some other faction who like the a different style.