I leveled them by hitting those blasted lands mobs while watching a movie. So much depth yo!
If only I could "work" the afk way in my real job aswell. That would be sweet.So you didn't like having to work for something?
I leveled them by hitting those blasted lands mobs while watching a movie. So much depth yo!
If only I could "work" the afk way in my real job aswell. That would be sweet.So you didn't like having to work for something?
Last edited by zorkuus; 2016-05-24 at 11:16 AM.
As a warrior on nostalrius, it wasn't fun getting a weapon only to wait a few hours of grinding because the last time you used a 1 handed axe was at lvl 16.
The only problem with removing weapon skills was they didn't do it before they released Vanilla.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Wow never felt quite as immersive as when I was grinding grey mobs with a grey quality polearm for hours.
So how does standing at the shamans in Shadowmoon Valley for hours add anything to the game?
Weapon proficiency was tedious at best.
Because in the mother of all RPGs, Dungeons & Dragons, there are no weapon skills. You have a base attack bonus, and weapon proficiencies. You can add some bonuses on top via feats (corresponding roughly to WoW's talents), but that's it. If you are proficient with a weapon, you can use it to maximum effect. If you are not... you can't use it.
WoW is not even an RPG anymore in so many aspects, why should it emulate something totally useless?
It might be cool if it added things like unique animations. To where someone with a max skill just had flat cooler apperance in combat. AKA cosmetic. So if you really loved swords and worked on your sword skills you looked flasher when using them rather than when you picked up a mace (although this gets funky with xmog).
But forced skills that determined hit and percentage of damage was god awful and lead to just afk auto attack situations so people could use a BiS weapon.
Jurassic indeed...
Amazing sig, done by mighty Lokann
OP you are out of your mind. I hated grinding weapon specs. There is literally zero fun or originality to that process.
You grow as you level, why have to go back at max level to train up how to use an Axe instead of a Sword. Dumb.
Everyone who cared leveled it on those immortal mobs in blasted lands...
I thought this was going to be a Jaylock thread... anywho.
Weapon Skills were pointless. "Preferred weapon type"? We have transmog for that.
Weapon skill was tied to hit... which is gone. Temporarily, suboptimal drops due to low skill would be a nightmare. I can just see getting into a group and the tank gets a new polearm with much better stats. After she equips it she can't hold aggro because she can't hit the mob anymore... yeah that's engaging game play.
I loved it. But I wish it could be a bit more in depth.
Auto hitting a mob to perfection is boring. But having some sort of questline/challenge associated with it would be better.
"Be polite, be professional, but have a plan to kill everybody you meet.” - General James Mattis
Jesus christ no. They were shit and it was a pain in the ass especially as Melee getting Ramaldnis then getting the 2H from LK and having to train 2 handed swords then getting the Heroic 2h mace and having to train maces. It was boring, mundane and a crap feature.