I am doing well so far. Need a good cohesive team though. Just played to level 14.
I am doing well so far. Need a good cohesive team though. Just played to level 14.
No, I mean, by your lonesome. As in your team is still at a chokepoint while you circle around to the enemy's backside and creep a bunch of kills off of them. Which is really what many of the heroes are supposed to do, that is your job. The issue is when Reinhardt or whoever is effectively the "frontline" doesn't take advantage of the situation and push forward. So the pressure from the front doesn't get at all applied and once you die, that's it, enemy gets time to return while a couple just stand there pew-pewing and holding back many for reasons unknown.
That is beyond frustrating. At which point composition doesn't matter, at all, it's down to the players and one of them is falling flat on his face and carrying the team down with him in a sense.
Skill and understanding of basic strategy is incredibly important. They come before composition ultimately. Composition means a lot more when the former two are more closely matched. At which point, it just becomes a crapshoot with people constantly alternating heroes trying to one-up their opponent. So in my opinion, it's better to take a couple of heroes, and master them before you worry too much about how your composition should be as the first will get you much further.
Last edited by Rudol Von Stroheim; 2016-06-07 at 03:40 PM.
I have quite the opposite experience.
Since playing Reinhardt is kinda fun to me i take him if nobody tanks. So i start pushing forward...to find out im all by myself since everybody is going to wipe out the enemy team (from behind)...yet only dying.
And you know your DD's are kinda slow thinking when you have to take it on yourself to destroy turrents or disturb widowmakers...as REINHARDT. XD
Ah yes, That Guy(tm).
Takes all credit for a win(Good thing I was here to carry you noobs!), none of the blame for a loss(You all suck). Most likely is a Hanzo/Widowmaker/Torb/Symmetra on attack. Yes I know they can all be viable but this person is not. They win no medals and have no card at the end.
this one dude kept trying to lead with the MOST RIDICULOUS calls ever. Despite another guy already doing so really well with me supporting him.
On Hensha, we push to the first objective. Kill half the enemy team with the others at 40% life. The capture bar is going on and...no one came because the one dude...in the middle of a successful push, said we need to regroup way back behind the gate. So we died and the enemy is half dead or nearly tehre and they still dont push. The enemy team re sets up their defences and positions and its like the start of the match all over again. Urgh.
As you're assaulting, the timer on the time held doesn't reset so you can chip away at the timer with multiple assaults before ultimately winning. That is the progression; I know it's not very transparent but if you keep rushing it you can get the win. The problem is when teams try to do the 'perfect' hold, slowly edging forward with Reinhardt then trying to camp it out.
A Winston and/or a D.Va will usually do enough to disrupt and confuse the defending team for the rest of you damage play to have an impact. It's messy, kamikaze shit, but it is the most effective way I've found to get those wins in public groups.
Last edited by Jessicka; 2016-06-07 at 05:52 PM.
Strange enough I love The Division.. I guess it comes down to be needing more rpg elements, more building char, gathering stuff, obtaining loot and such... so I play Division a lot, Diablo 3 a lot and waiting for Legion so I can get some WoW-action again for the first time in like a year!
Sometimes, the answer is just to Bastion.
So my win ratio got slightly above 50%... and I correctly predicted the losing streak that came shortly after... As I said in the other thread, a completely random system would be better than whatever junk Blizzard threw in place.
Remember, if you get stomped, don't blame your team, just blame Blizzard's MMR.
Last edited by Very Tired; 2016-06-09 at 10:24 AM.
Is it me or are there people who just have a habit of looking at the spectacle of ults being used and forget to do things?
Hanzo firing his dragon (allied or enemy) while safe from it, just staring at enemies getting frozen in Mei's Freezing zone, looking at an allied winston whack enemies. Staring as zarya uses her ult.
Dont just stand there, SHOOT!
Last edited by Tenjen; 2016-06-11 at 09:44 AM.
Still wayyy too many people that don't understand that you can't go in by yourself, I've even seen level 90+ players that still don't get the concept. This is the reason why I lose 75% of my solo queue games (and admittedly the reason why I win 75% of them as well when it's the other way around). But it's really fucking frustrating, especially when I'm playing tank or support, particularly when the paylord is 10 meters from the end and the group just collapses and can't get anything done for 10 mintues because they die one at a time doing nothing but charging enemy ults. I don't care about wining nearly as much as at least trying to win as a team. Also, as Tenjen said above way too many players panic when ults are used instead of shooting that 10hp reaper in the face.
Otherwise, I've got to improve my accuracy. Sometimes I'm spot on, sometimes I may as well be legally blind. Then again consistent aiming has always been a problem for me in my many years of playing shooters. I have noticed I am much more accurate once I get the adrenaline going but it's really frustrating when you struggle to land pretty easy shots. Tried various sensitivity settings and they result is pretty much the same.
I love that feeling actually, when you get totally shredded by an amazing Widowmaker and then they're on your team for the next match. FeelsGoodMan.
Also, my sig tells the story of what a W:L ratio looks like if you exclusively solo queue. Still 48%, not bad honestly.
I think you can improve it if you play tank or support a lot, my average is 51.7% (51.5% on WM) but my D.Va average is 62.5%, and I've almost exclusively solo queued on her; I feel like in that role I can make a bigger overall difference to the outcome, especially on Volskaya, Hanamura and Temple of Anubis where solo queued groups tend to struggle.
That's probably accurate, for the first half of my time playing the game I stuck to heroes like Hanzo and Streetpig, but lately I've been taking heroes who have a much stronger presence in a match like Junkrat (amazing/potentially broken suppression and damage) and Reinhardt. A good Reinhardt can definitely carry a payload map on his shoulders if the rest of the team has the sense to back him up.
Just noticed, you're the same Jessicka who posted a lot in the lock forums right? Swapped one evil character for another I see. :P
Last edited by Kalmakk; 2016-06-11 at 12:10 PM.