Well, I can't argue with a post that is witty and clever.
So, Blizzard are going to push ahead with a sequel even if they lose money on this one? Possible, but generally speaking rich people don't like losing money, and they don't get rich following good money with bad. Or they have lied about how much the film cost? Or returning subscribers would cross fund the film? You are pretty much throwing anything out now, to see what sticks, without anything more than wishful thinking to support it.
If you are going to try and respond to a post in this, rather dated, way, you should at least make sure it has some substance to it.
When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.
Originally Posted by George CarlinOriginally Posted by Douglas Adams
That makes it the highest earning video game movie ever (albeit not adjusted for inflation). However, it still isn't profitable yet. The movie had a budget of $160 million, with an estimated $100 million marketing campaign on top of that. That's $260 million that needs to be covered. Rule of thumb for estimating revenue is that approximately half of ticket sales will be kept by theaters and only the other half will go to the filmmakers/studio. That's why analysts have been saying Warcraft needs to generate at least $500 million in global revenue to recoup its expenses.
Right now the movie is still in the red. At its current rate it stands a fair chance of breaking even, but profit will be minimal for this movie and that bodes poorly for a sequel. Studios don't like dropping a quarter billion dollars on a venture that is only going to generate profits of maybe ten million at the finish line. Not when they could invest a fraction of that cost into a horror film like Annabelle and get the same result.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Movies are not designed to make money. Everyone needs to read this article before commenting on the profitability of any movie.
https://www.techdirt.com/articles/20...ofitable.shtml
That budget isn't counting marketing and other post-production costs (i.e., if any of the cast or crew are receiving percent revenues of total gross). Also, theaters take a large cut of the ticket sales. So no, $500 million is a fairly good estimate of how much this movie needs to make to break even.
Cancerous US fanbase and i leave it here.
More than 220mil in China
A very good 75-80million in EUrope( considerably smaller market than both US and China)
And bloody 44 million in US?THat means even fan base turned their back to the movie.Sad bunch of retards, movie only failed in the states and did great everyhwere else.wIth just 100 miln domestic we could be talking about a sum of 550mil.
Nothing less expected from trashes with 0 sense of loyalty and who listen to critics as much as their parents.Pathetic
That is complete nonsense, at present it has lost several million for the companies behind it and assuming it does break even it would have been less risky for its makers to have hidden the $160million plus whatever it cost to market the movie under the their beds.
If it does get a sequel, what kind will it be?
The companies will see the fans turned out for it, but the general public was meh. So it will be aimed at fans, with no-name actors and slashed production budgets.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Directors cut bluray will earn a lot. Do some media* preorder bonus' like WoW pet and hearthstone things that'll likely net them an easy million preorders at $25 a pop.
Last edited by Aori; 2016-06-26 at 09:41 PM.