So we get flower pots and no new jobs/class?
So we get flower pots and no new jobs/class?
You cared enough to post.
I'd say my main issue with FF14 and Heavensward in general right now is that while the game is great they seem afraid to take any large risks. This in turn has made the patches for HW mostly just 'more of the same' of what we got in ARR with more beast tribe dailies, some new dungeons to run, and another part of a raid with a few bosses. Now sure have added side things but usually they aren't put in with the quality they probably should have or aren't properly built up and usually are forgotten shortly after release such as the pet battles and Diadem (and hopefully the Palace of the Dead doesn't become another Diadem). I'm kind of hoping that the expansion announced in October will show them being more willing to try different ideas and actually build upon those ideas rather than just more of the same with more same ol' beast tribe dailies, a couple dungeons, and another few boss raid.
Holy crap these people know how to deliver content. I've gotten so used to large gaps in WoW, it feels like I'm being spoiled playing this game
Being that I didn't start playing this game until a couple months pre-HW, it's more difficult to fully realize how closely the patch cycle of ARR and HW mirror. There's without a doubt a level of overlap, though. So the concern over predictability is justified.
Could be worse, though...this game could still be stuck with only 2 max level dungeons and one raid. I wouldn't have returned by now, heh.
How much did you play? At max level there's tons of action. The game is pretty story based so leveling CAN be a bit slow if that's not your thing and all classes are pretty slow up to ~30 (or 40 in some cases) due to the long GCD and lack of the full complement of skills.
If it's not your thing, that's fine, just saying that if you enjoy the game don't give up too soon as it is slow at first but gets better later.