Don't know who he was so he obviously wasn't that important.
Best of luck in whatever he's doing next, though.
Don't know who he was so he obviously wasn't that important.
Best of luck in whatever he's doing next, though.
FFXIV - Maduin (Dynamis DC)
Wait... what?
I've been waiting for this a long time
>Puts the soundtrack of Star Wars Ep.1 "Augie's Great Municipal Band" and dance like Carlton Happy
"F%&#k that Loser"
Should have been fired for the travesty that was Diablo 3's release state.
I don't know why game devs announce their retirement / moves to a different company / whatever so much. It's annoying.
"Hi, I am Jay Wilson, I am leaving." - Hi, Jay Wilson, I don't really know what you are good for, but since you feel like we all should be aware of your status and all I have to go with is your awful quote regarding PVP in D3 (and it is damn awful, Jay), I am going to say "good riddance". Don't let the door hit you, etc.
Good news for the game industry.
Insert tin foil hat, but when he left the Diablo team things seemed to go around, and when he joined the Warcraft team things seem to go down...While the whole blame isn't set on him for decisions, but he was the director for D3, and a designer for WoW. Plus the guy was a pretty big ass to the Torchlight dev team (which some were former co-workers). So I'm "eh" on the whole thing. More power to him though for doing what he feels he wants to do, but gaming wise I'll remember him for doing work on Dawn of War (which I love) and the botched job on D3 at release, that's about it.
"Yeah, well, you know, that's just, like, your opinion, man."
If the videogame industry was a person it would be throwing a 48 hour champagne party right now.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Sorry Lisa, but i got lost here, what combat engine are you talking about?
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Nope, that was because the drop rate was stupid low.
RMAH with the way loot works after ROS would not have been a problem at all, in fact it would encourage people to look for uber good RNG wise legendaries to sell, if loot would not had been made soulbound of course.
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It was an interesting idea that was sabotaged by an infamous loot drop rate.
Again the RMAH with the drop rate D3 has nowadays would be a totally different story
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When a player is bad, or better it is not using the toolkit the game handles him/her to play, is it an insult telling him to learn how to play the game?
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And the solution to that incompatibility would not be the player adapting to the game or leaving?
I would dare say all games have that incompatibility, if not in terms of difficulty, yes in any other aspect like lore, storytelling, gameplay.
So why do not players simply leave that game, and look for another one more tailored to their tastes?
Honestly being a game designer nowadays seems like a terrible job compared to how it was 20 years ago, and specially if you are part of the wow team it must be hell on earth.
Last edited by mmoccf1d2005b5; 2016-06-07 at 01:00 PM.
No, that would have been no solution at all, from Blizzard's point of view. The purpose of the game is to make money, not to stick to a vision regardless of consequences.
Players are more willing to quit over certain things and less over others. These quirks cannot be gainsaid by developers (armchair or otherwise) just because one doesn't like or understand them. It's the game developers' job to work within the boundary conditions of player preferences. GC found he didn't want to do that with WoW (his "grandmothers" comment) and found a position elsewhere more compatible with his own preferences.I would dare say all games have that incompatibility, if not in terms of difficulty, yes in any other aspect like lore, storytelling, gameplay. So why do not players simply leave that game, and look for another one more tailored to their tastes?
Last edited by Osmeric; 2016-06-07 at 01:16 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Good. Now if we can just get rid of celestalon and company blizzard might be able to get back on track.
Overwatch is fantastic, guess who's leading that team.... Old WoW devs.
Combat engine for D3. Which is still pretty marvelous to this day and has been the game's major saving grace from the start. Wilson may have gotten a lot of other stuff wrong but the combat engine is about the best I've seen given how much it has to do and how it goes about doing it.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
What made diablo terrible? was it because people used it to make money on the AH or something?