Originally Posted by
Rathoric
I believe it will be Enchanting and Jewel crafting.
Very much doubt Inscription will make a boat load off of the tomes. If anything, Guilds will deem it necessary to farm the mats for the guild themselves, kinda like Feasts. So i assume prices will be around where pots, flasks are now. Trinkets only sell at the start of the expansion, glyphs are butchered beyond relief. The only thing i see making some decent profit is the 10% damage increasing runes for certain bosses.
Enchanting is always decent, everyone needs enchants. More enchanting options are coming in legion, we're not just restricted to neck , cloak and rings and weapons now. Illusions will no doubt be popular as well. Plus you've always got the good old Disenchant method, now that dust isn't freely given out. Can couple Disenchanting with the ore shuffle from JCing, make green necks /rings with the unpopular gems and disenchant for dust.
Jewel crafting should be decent, Epic rings and epic Necks with the necks having some added effects. These always sell in the beginning of an expansion. Ore shuffle should bring a nice profit too for mid expansion.
Alchemy is always decent, everyone needs pots and flasks, A lot of transmuting options in legion, i think one option was Fish to gems so should be a good source of income.
Leatherworking should be somewhat decent at the start since the amount of leather classes in the game now, will no doubt have the biggest competition in the BoE epic department though, but suffers making cash long term.
Tailoring I'd stay clear of, There's no bigger bags this expansion afaik, only has the BoE epic cloth going for it which might make you a quick buck at the start, but not long term.
Blacksmithing i have no experience with, but i assume the epic weapons will sell well and perhaps the mount speed increasing item.
Engineering is a no go.
Gathering profs is always good, providing you put up with people undercutting you constantly.