i have alts with pretty much all the profs. no idea what to do with my DH.
Maybe ill make them a double gather. Skinning and Mining maybe? my main is already a herbalist.
i have alts with pretty much all the profs. no idea what to do with my DH.
Maybe ill make them a double gather. Skinning and Mining maybe? my main is already a herbalist.
Maximum proffit will be minning and herbalism or herbalism and inscription
I do agree with most of what you have said. I was just pointing out the pros and cons to your argument and presenting an alternative that may / may not be better for some people.
You're correct in saying dungeon ques can be long if you dont have a premade group or guild to run them with. But the flipside is that with the new dungeon system there is always a possibility of getting a loot upgrade or legendary item, and also faction reputation. Again some people couldn't care less about this, but some will.
If you are out there purely so make the most gold in the shortest amount of time then I agree that enchanting and herbalism will probably be the best bet, at least for the first few months of the expansion. If you would like to make items and upgrades for your own gear while still making some gold on the side (not quite as much) then i think double crafting is still feasible. I think double crafting will be the best and most time friendly option for raiders to kill two birds with one stone. The dungeon + world quest method will allow them enough resources to craft and upgrade their gear and max faction reputations, while also making some decent gold on the side.
There is no "best" when it comes to professions. At least not by any big margin. If one professions would be a lot better then everyone would start using that profession and the market would get flooded with all the "best" items and they would tank in price.
how inscription will make money? selling glyphs? or weak buffs?
I see a weak prof for making gold but maybe I'm wrong
What if im mining/herb? What do i use the bloods for?
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p-please respond am i doomed?
Mining and herbalism are going to be best moneymaking professions - that's for sure - mostly because of rare reagents from WQ. You can obtain them only once 3 days having due professions and they are required for all high-end crafts.
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You can save them for later use. You can pick one crafting profession right before raids will be opened, so you can dump all your blood into annihilate which will cost A LOT, since raiders will try to catch up missing slots of gear with crafted items.
I have HUNDREDS of bloods on beta and do not have any gathering profs. You'll get a ton just in your normal play - you'll also be able to do decent gathering just with the shoulder enchants. I get a couple HUNDRED ore a day just from the ore shoulder enchant. The same goes when I use the enchant for skins, for cloth, anything. There's even a shoulder enchant for bloods when you hit exalted with wardens, but by that time you probably wont need it - I'm almost at exalted with them and I have ten times more bloods than I'll ever need in my bank.
From playing beta I can personally say they really aren't terribly rare. I can also say that any of the crafted gear is going to be gone pretty much the day you start M+ so I wouldn't put too much weight on it. If you can make them easily, go for it... but I would *not* bust my ass to craft a gear and obliterum it up to 850, because I PROMISE you that you will not be wearing that gear a month after launch. Hell, you'll be getting pieces over 850 in HEROICS with good upgrade procs, I helped a friend run heroic when I was 865 and got an 880 piece randomly.
Unless you are just absolutely determined to have the highest item level you can as quickly as possible, I really wouldn't craft anything that isn't relatively easy/cheap to make on your own. I can't stress enough how short the lifespan for crafted gear is in Legion.
Edit: Although Tailors, Leatherworkers, and Blacksmiths are going to make a KILLING from crafting bracers. EVERY SINGLE PLAYER in the game needs one cloth bracer, one leather, one mail (both of which from LW), and one plate for the obliterum forge. The demand on beta was tremendous pretty much the entire time - it'll be even better on live. If you're a Tailor, a LW, or a BS I wouldn't worry about making gold at all - get the recipe for the bracers ASAP and you'll make a killing simply crafting and selling that one item.
Get your farming shoulder enchant for whatever type of item you want as soon as you can, and just from the kills you get during world quests youll get as much as you would from gathering for a little while.
I will say, however, that gathering is the best it's ever been in Legion. It's much more interesting, there's LORE and quest chains, and random things happen as you gather. You might get a quest and have an NPC spawn from a mining node; you might be herbing a Foxflower and have a fox spawn that you chase down, picking up petals he's dropping (I got 30+ herbs from one node with this). Gathering is no longer "Grind for hours nonstop" -- you can do your specific gathering world quests and then nab a few nodes in a small area and have hundreds just from that. It's nice.
Last edited by Extremity; 2016-08-26 at 12:26 PM.
Thanks Gaaz you did a lot of research but I want to clearify two points so people don't get confused.
It's not the same artifact power you spent on your artifact fishing pole.. So everyone will use these powers Yes if they are a decent fisher and loves fishing and spending hours on it. Because these items coming from fishing. Rare item/fish that you fish up gives artifact power only releated to fishing poles.
When you disenchant rare/epic gear, you got a chance to get Blood of Sargeras. And tailors gathering profession is themselves (farming cloth is farming humanoid npcs again) so enchant + tailor will work fine. Any profession with enchanting will work fine.
Last edited by -Xerxes-; 2016-08-26 at 12:46 PM.
i Think enchant is best proffesion early for making golds..
I'm not buying that Tailoring/Blacksmithing/Leatherworking will have all that much real value. They can only make 815 gear and people can buy the base 815 item and upgrade it with Obliterum obtained from any crafting profession (or the AH). The 815 stuff will be like the 640 crafted items were in MoP - basically useless/low value even after a couple of weeks. The Blood of Sargeras requirement to craft them is essentially the replacement for the daily CD/work order limited profession mats in WoD. Not only that, but the crafted upgrades cap at 850, and heroic ilvl 865 gear will be available week 1 of raiding, and ilvl 865 gear will be fairly trivially available from Mythic 10+ within a couple of weeks of raids opening. Crafted gear is much less valuable than in WoD; in WoD it could be upgraded to heroic ilvl. In Legion, it caps at 15 ilvls below Heroic raid gear, heroic raid gear is more plentiful (i.e Mythic+ dropping it), and it doesn't have a chance to be Titanforged.
Tailoring in particular gets really shit on, because (1) there are no new bags that are higher capacity than Hexweave Bags, eliminating an income source (2) there's no associated gathering profession that lets you farm mats for it at the rate you can with say a Mining/Blacksmith or Skinning/Leatherworking combo (cloth scavenging is nowhere near as efficient). I think its easily the weakest profession right now - at least unless you want to keep using your garrison and making Hexweave Bags all expansion.
Gathering professions will have very high value because of the unique mats (Fel Brimstone, Felwort, etc.) that are only available through a 3 day CD world quest. I think people are going to end up wanting multiple miners, herbalists, etc to max the generation of that out, especially early on when it becomes a bottleneck. Because of the nature of Suramar and world quests, we are going to be out in world zones a lot more frequently in Legion than previous expansions, and having the gathering profession lets you just passively gather stuff while you are already doing open world tasks.
I think Inscription will be weak after the initial trinket wave. Respec runes are not likely to end up being that profitable. If the value of crafting them relative to the cost of the mats significantly exceeds other things you can use the herbs for, people will just start crafting those over anything else. The supply and demand will even out. I don't see the long term value of Inscription being much different from Alchemy.
Engineering is a profession that you really want to have on your main if you're going to have it. It's always been something that sacrifices profit potential for utility. There's a pretty significant amount of convenience from having all of the portal/teleport items (that are now toys and not eating bag space any more) to jump all over the world at will, as well as having Jeeves, and mailboxes, and now the wipe recovery item. It's a profession that I personally always want to have on my main, but that is kind of pointless to run on an alt.
I keep reading so many people posting that so and so is absolutely the best profession to make money, yet its a different one over and over. I am currently mining/herb on my resto druid (which is my main). At first I was planning on keeping this cause its so much easier to just sell stacks of farmed mats as I quest, but now I am uncertain. Some say LW/Skinning is the way to go for druid, some say LW doesnt craft high enough for raiders. Hasnt that been the case since day 1? Healers should be high in demand, I feel that i may be able to just find groups right away and get gear that way. If anything maybe buy something with the mats I'll be selling. Never been so unsure over my class/profession in any expansion.
Do you have to go through the quest chains in order to be able to DE legion gear?
How soon are you able to DE it?
What's that about Darkmoon cards?
I don't know that much about ALL classes and specs, but at least the caster DPS trinket is useful for virtually no one. High-end raiders (the ones who would usually spend tens of thousands on DMF trinkets in previous expansions) won't play warlocks and ele shammies a lot, not sure about them; but fire mages couldn't care less about the DMF caster trinket, and as far as I know boomkins too. Not sure about SPs though.
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Also, many misconceptions in this thread:
You get A LOT more Blood of sargeras with the shoulder enchant and running heroics, than you get by doing nodes. Mining/herbing = ~2-3 BoS per hour, heroics - 6-12 BoS per hour.
Also, crafting professions is the ONLY way to turn excess BoS (which you'll have plenty) into Obliterum.
So, basically, if you're a raider, who will end up spamming heroics the first days for AP and potential titan-forgeds, your best bet is 2 crafting professions, while your first/main alt has a supporting gathering prof.
Otherwise, crafting+gatherer is a good combo, but it requires you to stay in the open world instead of heroics, which isn't what you want to do if you're going for quick EN clears on the first week it opens up. You will need ~70 obliterum when the raid opens to get maxed out on ilvl.
So, the main thing is, there's absolutely nothing wrong with 2 crafting professions, because they are a good way to turn excess bloods of sargeras (which you will have way more than you need, unlike people keep saying) into obliterum.