Dragonflight: Grand Marshal Hottage
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Nah, you're just mad because you are trying really hard to get people to agree that Overwatch is cheap because you don't like strategy in your competitive online shooters. Probably the only person I've ever encountered that thinks finding and attacking an opponent's weakness is "cheap".
Beta Club Brosquad
Last edited by kyuka; 2016-06-08 at 04:01 PM.
it really shouldn't be that hard for the game to monitor how quickly an objective was captured after a play
its one thing to just kill a few players. it is another entirely to kill 4 players and immediately capture an objective with no resistance, resulting in a victory.
thatd be a valid argument if S76 was immune to a lot of damage while tactical visor was active, but he still has to get out into the brush and use his ability intelligently.
He is easy to be shut down by heroes like Pharah, Widowmaker and a well positioned bastion. Flanking is a big part of the game. A lot of teams I play for only succeed because of the holes I make in an offense for them.
If you read closely enough you can see that I would like an option to skip POTG entirely and I am actually just stating why I think it's a boring feature and how it could be improved.
But excuse me for thinking everyone deserves to know I just fucked the other team and won the game for us over Torbjorn getting a multikill because people are stupid and think they can ignore well positioned turret on a choke point.
alright. they should give a death montage instead, where everyone gets to see how you died.
if you got a particularly poor potg, it means no one else even did anything better. you included.
Oh, I get what you mean. I had plenty of situations where I really dominated the enemies, but I wasn't getting 4 kills within 10 seconds. Instead, I might get 5-6 over 20-30 seconds, making a huge dent in the opponents' team and opening up objectives. It would be PotG if this was done on a broadcasted competitive match, where time window wouldn't have mattered. But it's not PotG in casual play, simply because it takes too long. I think PotG can't be longer than 10 seconds, so the person who gets the most virtual points during those 10 second windows are awarded with it. I have learnt to live with it and don't get mad when a McCree gets PotG for scoring 2 kills with ulti when I had 4 kills within 20 seconds, effectively winning a game. I just accept that the points gain spike wasn't high enough for the game to detect my play as PotG.
Games don't often last more than 10 minutes. Hard to actually pull a good potg every game with a fairly small sample. The algorithm for picking them does seem a little fucky sometimes, but it is a computer picking them not an actual human.
"El Psy Kongroo!" Hearthstone Moderator
Long story short, you cannot make an algorithm that can perfectly analyze an entire game from every person's perspective and perfectly pick out the best play every time. The algorithm is actually pretty impressive if you ask me. If you know ways to program the algorithm to include certain types of plays without throwing tons of false flags at bad plays, I'm sure blizz would love to hear it!
In the end, it's just a fun thing to hopefully capture an awesome moment in the game. It's not something to worry about, get invested in, or mad about, and it's certainly not going to be perfect every time. Just watch it, maybe have a laugh, maybe occasionally be impressed, but either way it's done in about 15 seconds, so hey, so try to not let it bother you when the imperfections and limitations of programming show their head.
Last edited by BananaHandsB; 2016-06-08 at 09:28 PM.