"there is catchup" is worthless without knowing how fast it is. Could be 4 months down to 2 months. Im sure many would enjoy playing 2 months gimped compared to getting geared in a day playing arenas and having a fair fighting chance from there like it's currently the case.
Just stop and think for a second why grind mechanics are introduced - it's to keep you playing. It makes no sense to completly invalidate them as it would defeat the whole point.
dude, beta servers have artifacts unlocked... sure you can pvp naked in legion first day of lvl 110, but you'll have a long way to go before you're as powerful as those with unlocked weapons. THAT IS what we're trying to say. Legions system is not more fair than wod's. I don't mind it, but jesus christ it'll be a lot slower.
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By your statement, then why are we changing wod's gearing system? Clearly the ones putting down time gets rewarded. xD I have no problem with it tho either wod or legion way. But people who say Legion is faster and more fair are not making sense, I can gear an alt in pvp in wod in 1-2 days. Even faster if i buy champion's honor. But apparently it's not good enough catch up system.
Getting fully geared in 2 days was bad game design, IMO. They wanted to bring back progression.
Having long ass grinds in pvp is even worse design. Skill is supposed to differentiate you from the opponent, not the amount of hours you spend farming. We might as well just go back to the vanilla system.
Gear progression is perfectly fine as it. It takes 16 weeks to get a full conquest set by capping each week, less if you get lucky with trashran boxes or rbg boxes(if you even do these at all). If you have a high rating even less.
For a system that is supposed to make pvp "more readily available" it does the exact opposite.
It also invalidates the point if people who aren't there from the beginning feel so far behind that they quit before they even get started, or if veterans who might normally switch to other specs or characters for a change of pace instead take a break from the game entirely.
"There is catchup" is not worthless without details. It means we know they intend the rate of building artifact power to increase as the expansion wears on, so a character you start 5 months from now will not take as long to get to the same point as the character you started with.
Now, is it entirely possible that the catchup mechanics might be too weak, and fail to properly address the problem? Yes. It's also possible it will be more than enough, and allow players who start mid-expansion to get to the exact same level as older characters, such that players who put forth a bit of time and effort will always be competitive.
1) RNG is RNG. You can't farm these, they just happen. It's highly unlikely that one person will have titanforged on a LOT of slots while a second will have none.
2) Do we know you cannot get that sort of gear from PvP? We know there will be gear in PvP, I haven't heard details.
3) A difference of 1-2% is unlikely to be even visible. Variance in RNG (crits, dodges, etc) produces larger swings than that.
They didnt remove anything. They changed the way you get it and since not everyone can get the same gear anymore, skill is gonna play much less of a role. If you think the long ass grind of 50k honor for all your talents and who knows how much for most of your artifact traits + whatever gear disadvantage equals to "1% more damage" you are delusional.
Last edited by Livevil; 2016-06-13 at 07:12 PM.
"The power gap in Legion will be even higher than WoD"
"Gear can still improve your character in PvP, but as an example, a 25 item level difference will result in a 2.5% difference, not a 25% difference."
Aaaay lmao standard MMO-C shit thread.
No one said a full grind would be 1% more damage, that was just an example of an upgrade, with the max being somewhere around 10% for 100 ilvls higher, an incredible amount less than the gap in Legion. Again, even 10% will not be much between a skilled player and a non-skilled player.
I'm not worried about the talents as the first 6 levels are the most used/desirable talents. Not sure how much an advantage artifacts will be, but that also can be earned through pvp.
I'll just leave this for people who still don't understand how the gearing works:For starters, we have to shrink the power gap that gear creates in PvP. At first, we considered ignoring gear altogether, but it felt counter-intuitive that gear offered no growth in power at all. We also explored an option that involved scaling PvP gear to within a certain item level range, but this was complicated and made the distribution of secondary stats more important than item level. We think it’s important that if a player sees a piece of gear that is an item level upgrade, they will want to equip it.
We ultimately arrived at a solution where we set player stats automatically in PvP and increase those stats based on your average item level. Players would understand that their stats didn’t come from gear, but that the quality of their gear does matter. Currently, we’ve tuned the system such that for every point above item level 800, your stats are increased by 0.1%. This means that someone with item level 900 gear is only 10% stronger than someone with item level 800 gear. For comparison, that’s roughly the same increase that a mere 10 item level increase gives in Warlords of Draenor. This allows us to make getting gear feel good in general, while shrinking the power gap to an acceptable range.
Don't forget that the item is also averaged with your gear. So unless you had titan forged in every spot, it would be less than a 1% increase.
Ex: 810 in all gear slots, and 820 in one, is like an average items level of 811. so a .1% power increase.
You would need 820 in every slot to see the full 1% increase.