All sense of progression in Legion is based on randomness.
- You do dungeons hoping to randomly get a piece of higher than normal ilvl gear, that randomly has the stats you want. Or preferably, a random piece of legendary gear that has the effect you want.
- You do dailies for the same hope as dungeons: randomly getting the stuff you want and hoping it randomly has the stats you want. And unless I'm mistaken, after awhile you'll be hoping to randomly be assigned a faction you havent capped off yet each day.
- PvP you hope your loot box randomly has the gear you need with the proper stats on it.
- You do mythic dungeons hoping for that random bit of gear, but also that you randomly get good modifiers as well.
- You craft gear until you get the randomized stats you want and then just keep upgrading that with an upgrade item you get by destroying gear and getting random amounts of upgrade material.
No doubt that WoW in the past has been based on RNG. There is no questioning that. But outside of raiding, its all about hoping you randomly get the right ilvl and the right stats, whereas raiding at least has static stats on items. A lot of progression will be based on getting legendary armor, which you get randomly and kinda hope you get the right piece. PvP has been made random too whereas in the past one the appeals was getting the gear you wanted and needed, rather than being at the mercy of RNG. Even crafting has a new bit of randomness shoved in, and the new purpose for dailies is hoping that you randomly get that piece of gear.
Choice is something that is rapidly being stripped from WoW in favor of players randomly getting neat loot. Do you think this is a good move, or one they need to bring back a bit? Perhaps going another extreme and bringing back gear vendors and token vendors as we had back in Cata times?