Originally Posted by
Aviemore
A point I made about Mythic dungeons during 6.2 was that they would cause design problems if they were a “thing” going forward. Now that the latest build is seeing “Legion Dungeon Hero” require Mythic achievements, rather than heroic, it would seem as though this is now coming to fruition.
Ultimately, the problem is that Mythic dungeons crowd out the requirement for heroic dungeons as just another piece of content to repeat once geared. When you hit max level, you’d traditionally use heroic dungeons to gear up for raids. Now, with Mythic dungeons in place from the start, you’ll hit max level, and then gear up for Mythic dungeons by running heroic dungeons… Prior to raiding (assuming you do that at all). We’re also now at the stage where another meta-achievement, largely aimed at more casual players, has been pushed to a higher difficulty for no reason.
I get the basic design concept, though.
The new Mythic+ system has been devised for players that want small-group progression, and that’s a good thing. One of the side-effects, however, is that heroic dungeons are now essentially pointless. Because they’re nothing but a gearing hop, especially with the meta-achievement now taken out, players are likely to try and avoid them altogether. Blizzard’s solution to this recently has been to put currency or some other reward into them, but that won’t apply solely to heroic dungeons – any such system would surely be applied to Mythic as well.
So why keep heroic dungeons in the game?
What are they there for if you’re simply going to skip over them as soon as you start clearing up Mythic dungeons, which will be available at launch?
Might it not have been a better idea to go for the Heroic+ system, rather than crowding pre-raid gearing options with yet another needless addition to the gear treadmill?
Answers on a postcard.