Was just on live and it seems there was a max camera distance hotfix that actually lets you scroll further away without having to use the console cammand for it.
Before the change:
90% of people don't care
10% of people are happy to zoom out
After the change:
90% of people don't care
10% of people are pissed off
Net result: great success.
Well spent development time.
I'm curious why there wasn't an outcry for shifting the console command onto the interface UI for everyone to enjoy. I mean it's been over ten years.
From a developer standpoint that tells me the necessity of the camera zoom is being vastly overstated.
Disclosure: Probably about five years ago I didn't realize my zoom was set back to the "default max" and didn't notice. Hah!
If they're that concerned about unfair advantage, why not turn off the function for arenas and other specific instanced environments instead of shutting the whole thing off?
I completely agree. Whenever I tank, I take that camera back all the way. It really helps with the situational awareness needed and lets you keep track of the raid in situations you need more move a boss around. Limiting how far you can move a camera back will limit how well I can do my job.
They still haven't given us an update on this? I figured the outrage would have been apparent by now. Regardless of how you feel, if you don't care it doesn't affect you if you do care its possibly gamebreaking depending on how severe it is (vision/motion issues).
At times like this - when SHITHEADS manage to get into blizzord i thank god that ownedcore exists, download=>click attach=>write .zoom in chat and everything is fine Obviously i will be using that on release/in raids etc if idiots who are "blizzard "now don't revert this change.... To think i will be forced to use "such methods" by blizzard themselves is just hilarious ;DD It's simply impossible to play as tank right now - u can't see a SHIT in combat even on "recent" tests on bosses like Nythendra, Ilginoth corrupted heart, Valiona and Teralion v2,Cenarius - it's just impossible - plain and simple.
Last edited by Pu3Ho; 2016-07-02 at 06:27 PM.
Unless it is just me but in the latest build the camera zoom looks to have been changed to be further away..
This is a bad decision, I hope Blizzard will realize this soon.
I don't think it's been so much about a "competitive" advantage for me to use this enhanced functionality since Burning Crusade.
It's far more like, "As a melee character, I don't find staring at the bosses feet and knees as immersive". To tack on a bit of sarcasm here "Wow, the artist who designed the bosses boots even add shoestrings! If only I could see his belt!".
Back to a more serious statement though, Google redesigned their maps a few years back and they made the tragic mistake of removing "Pin man", because "It isn't necessary anymore". Then they were flooded with complaints. As it turns out, about 10% of the population(myself included) don't 'search' in google. We actually zoom into the city to find what we're looking for; once Google discovered this they quickly added back Pin man. I think this is what you are missing Blizzard, a fair number of your players actually find the game more immersive by being above to see the giant statues you created, and tree, and bosses. I mean, take a look at your Fel Reaver screenshot above. Notice how you are in a giant open plain, with the camera sitting on the ground, and even then you can't see the fel reaver's shoulders.
Please, do not remove this experience from the game unless you have a replacement for it other than "Zoom your camera all the way in and place it behind your achilles heel to look up!".
I mean its fine. if they don't admit they are wrong. someone will make a hack for it. literally every raider in the game will use it and when blizzard starts banning people the rest of the raiding player base will quit and either they will cave or the game will circle the drain. WoW is already hanging by a thread from the WoD disaster as it is.
Right after I quit WoW, the sub numbers took a fast nosedive. I come back here lately and see idiotic changes like this, and think to myself, gee I saved a lot of heartache.
Too bad I really liked the game and still want to play.
This right here is why Blizzard is losing subs imo. 90% of people don't care, then why change it? Either way, the 90% don't care, so no sub losses will be on the line if we favor it to the 10%. No lets favor it to the side where people don't care, pissing off the 10% with zero merit to our cause.
What? I'm confused, because this doesn't seem to make any sense to me at all.
How can their profit margins (from WoW, specifically) be "as amazing as ever" when they've lost 1/5-2/3rds of their subscriptions ever since Draenor's launch, exactly?
I mean sure, the Pet Store, the Subscription Coins, & all the other stuff offsets some of that, but overall it should barely be making a dent in all the lost income from all the un-subs.
Overwatch may be pulling in serious numbers right now, but much like Starcraft & Diablo, those are all completely separate parts of the company. As such, while overall Blizzard might still have "profit margins as amazing as ever," that doesn't change the fact that the Warcraft IP is no longer bringing in the money it once did (by far), even with Blizzard's share of the Warcraft movie profits (which won't be all that much in the end).
Major income-oriented companies constantly put "fat trimming" or "internal overhauling" procedures into effect once something stops making serious amounts of cash, much like WoW has, so if these numbers continue, it's really only a matter of time before someone steps in & cleans up Blizzard's ever-greater deterioration & decline.
(Normally speaking, at least. I admit, I'm not exactly sure why someone hasn't stepped in years ago already to re-route this particular sinking ship, but it is what it is).
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Masterfully put. It's amazing how much this basic formula can be applied to oh-so-many of Blizzard's endless "we feel" changes, that it's just unbelievable.
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Great album, cheers ^^
Last edited by mmoc34c31092a9; 2016-07-05 at 01:09 PM.