Originally Posted by
rda
Yes, 5.5% isn't a bad number, although (a) getting to the same 5.5% in WoD is pretty easy - that's basically "get trinket, 2p and weapons", which takes something like a month of getting your cap, and (b) it's not all there is in Legion, there're also PVP talents and artifact power, with either giving you *more* than 10% - you might not feel it on main if you play it all the time, but you will feel it on alts.
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Yes, we are reading the same thing.
It says right there that the gear you get from PVP will depend on your rating. That creates the gap that you can't really cross. Look at the ilvls on the beta.
"a character that has been playing for 2 months will have 8 weeks of [near] guaranteed gear from wins." --- Yes, sure. The problem is ilvls. By playing 8 weeks of random BGs, you will be full "heroic" meaning the ilvl of heroic instances. That's nothing. You'd have to get relatively high just to get ilvl equivalent to normal (former flex) raids. Keep in mind that the rating system is specifically designed so that every next rating level contains less people, so the number of people who will get PVP gear equivalent to normal raids is already like maybe 15% of all who PVP.
Sum total, you'll just gear in raids. *LFR* will give 90% of PVPers better gear than they will ever be able to get via PVP.
"to solve the problem, you're asking to eliminate the time element to rpgs." --- No, conquest gear would still stay.
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I completely disagree it's better than it is now, it's worse and I explained why several times (not only in this thread).
The comparison between 650 and 680 that you cite is imaginary, nothing like that "getting to 1700 because I am a serious PVPer" would happen. Everybody would just gear in raids, because it's much easier. Mark my words, rated PVP will take a big dive in Legion and they will likely revert some of the changes the very first season.