It's definitely an improvement, though I wouldn't call it the best. Mechanically speaking, it's definitely not as smooth as SoO (see, that's objectivity over subjectivity), though you can certainly say you like it more than SoO (subjectivity over objectivity).
Though you've never quite said why you dislike my suggestion or how it would change that. The only argument against I saw is that you don't like the fact that Inner Rage would no longer be an Execute strength individual attack. I suppose I can understand enjoying the big hit (everyone loved SoO Storm Bolt), but I personally don't put too much weight on the damage of one individual hit - I'm far more concerned with the cumulative effect of DPS. Raging Blow would still very much have a place in the rotation.
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See, this is completely incorrect, and I'm not sure why you keep bringing it up after I already addressed it the first time.
As I explained the last time you brought it up, this is not solely an issue with Wrecking Ball. In addition to effecting the entirety of the Execute phase, and the conflict being present with any one of the other 4 procs we have, it also happens when talenting no attacks whatsoever.
This is all clearly shown here. Wherein using not using any talented abilities led to even less Furious Slash use (8 Furious Slash against 69 Raging Blow over the course of 4 minutes).
As I explained to you earlier, the point made is fully objective. A problem is identified, data is gathered as supporting evidence under a variety of conditions, a solution is proposed. This has nothing to do with like or dislike, and has nothing to do with thinking it's the best/worst solution or biggest/smallest problem.Your argument basically consists of "I don't like this, everyone should agree and if anyone does like it that's only because they don't understand mechanics so their opinion should be ignored".
I'm fully welcome to discussing the pros/cons and debating the merits of the subject, but at least read the information presented if you're going to formulate an argument. This goes back to my point about debating with someone who doesn't want to listen to the other side. Three times now I've shown the facts which counter your claims, yet you keep repeating them. Why?
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I agree, we're passed string-lock, though class design generally has more leeway (see recent changes), so I doubt it will change. However, that has little bearing on identifying a problem.
There's always going to be someone who wants to argue for the sake of argument; this thread is obvious example of that - no matter what information is presented to the contrary, there will be people who simply say "nu uh". My problem was simply bothering to engage with them.
Regardless, we'll see the fact of the matter once the guides come out and players are asking "why don't we use Furious Slash?". The problem will further be exacerbated once a set bonus is made that prioritizes Furious Slash and players start realizing they never use Raging Blow anymore. No matter how you slice it, Fury has a finite amount of GCDs and too many buttons to fit into them. Regardless of what ability is prioritized, something ends up getting left out.