Originally Posted by
Aviemore
When push comes to shove, this is where I’m landing.
For a number of years, Blizzard had said that they planned a couple of expansions in advance so that they knew where the story was going and didn’t have to guess about current storylines and how they’d play out. Warlords of Draenor, however, was only decided upon after the release of Mists; and that’s conceptually, not even from a feature or design point of view. Because Wrathion highlighted the return of the Burning Legion at the tail end of the Pandaria legendary quest line, they needed a MacGuffin in order to make it happen. That ended up being Garrosh, but the real intent was to find a way to bring Gul’dan back into the story.
As a result, something that could have been a small patch or short story ended up being (half) an expansion and the entire planning schedule was thrown out of sync.
They used the excuse that they were training designers for the sake of Warlords, so they can’t reuse it. That does, therefore, lead to the excuse of another 14-month wait being extremely weak. Warlords was ultimately shoved into the timeline as little more than a cash-grab so that the game would potentially make more sense to new players coming from the movie, and they clearly believed that Legion would be ready far sooner than it was. They also ended up with little motivation to extend Warlords, given how poorly it performed out of the gates and the frustration it caused amongst players.
The saddest part is that the game is now collapsing. There are dead realms everywhere, there’s no meaningful content, live servers were developmentally abandoned last June, and the community is at its own throat. Garrisons were a complete failure, Ashran didn’t work, the class and profession design was utterly deadpan, and 20-man Mythic has nigh-killed the top-end raiding scene as competitive guilds eat each other.
The problem is that, while Legion looks good, it’s potentially come an expansion too late to really arrest the slide. Player faith in designers is at an all-time low, an ignominy said designers have well earned, and another inexplicable 14-month wait was tacked on for good measure.
Now, obviously, this is speculation. I don’t have an “inside track”. But I think that if you were to ask everyone at Irvine who worked on Warlords of Draenor, if they were honest, they’d admit that it should never have happened.
Sadly, it did, and too many of us will remember it.