Only change to Pharah i would like to see if anything is a small reduction in the radius of her rockets. Little annoying sometimes dying to her as a squishy character when she shot a couple rockets at the floor 2 miles away.
Only change to Pharah i would like to see if anything is a small reduction in the radius of her rockets. Little annoying sometimes dying to her as a squishy character when she shot a couple rockets at the floor 2 miles away.
League is way different than Overwatch, it's not relevant at all.
Just the transitioning from 2D movement to 3D alone is enough. On top of that, League is a lot slower of a game movement wise.
Pharah is fine. Most stages even have areas that you can cut off her vision of you from if your team won't protect you.
"El Psy Kongroo!" Hearthstone Moderator
It seems to be a common occurrence that a team will get wrecked by 1 sniper or long ranged character and never do anything about it no matter how much you ask people who have classes that can deal with ranged threats to put some pressure on them. I watched one match as Reinhardt where a sniper stood on the same column top for 12 minutes worth of a match and just picked people off left and right and no one did jack about it. You would think in the least once you got sniperd twice by the same sniper you might do something about them, but nooooooo.
a) Nothing is dying in 2 shots that aren't direct hits.
b) At "2 miles away" you ran into them, or that Pharah has some wicked instincts to put mulitple rockets into your face (see A) from across the map.
b (2)) Or you didn't do anything much to avoid them.
I hope this has helped improve your Overwatch experience
my main problem with pharah is that her hover is barely audible when theres some action going around, so its hard to tell, when she approaches from the sides and the first warning is usually rocket at your feet. the second problem is being paired with mercy, good mercy is probably even more unpredictable with her movement than pharah and its even more pain the ass to kill. good widow is the only real good counter, soldier has serious damage dropoff at longer ranges and usually cannot get close enough without being too exposed, especially if he has to constantly look up in the air and can pay only so much attention to his surroundings
The only thing Phara needs is a nerf to her ult.
No not dmg wise but warning wise.
She starts yelling "Justice rains from above" like 0.5 sec into her ult. And for a normal person to respond it takes around 1 sec. That is 1.5 seconds and you're dead unless you had your eye on her.
So either make her yell the seconds rockets being fired or 0.5 sec before. Ults are great and all but you should be able to counter them even if you're not ready.
THen again not every hero can counter every ult.
The ult is fine. Gives people enough time to hear it and scatter or kill Pharah unless she's practically right next to you. In the PotG I posted in the highlights thread, my first post, you'll notice I hit those guys with rocket barrage because I ambushed them and they walked into it. But at my MMR, I find its harder and harder to find a good opportunity to use rocket barrage because I'll either get sniped or they'll scatter and my efforts will be useless. There is plenty of time for people to react unless you really get a good spot to ambush them.
And its true for a lot of ults at my level. High Noon? Usually you can duck for cover or snipe McCree. D.Va ult? Get behind something. Tactical Visor? Get behind something. Hanzo Ult? I rarely see that one get kills anymore either unless it's launched at really close range.
Putin khuliyo
Yeah, I think Pharah's is probably the easiest of them all to interrupt since you can either scatter, shoot her, or fly D.Va's DM into it to soak it, and her position is very obviously given away, unlike S76s or McCrees. It's probably the hardest of them to actually pull off to great effect in that respect.
Can you link your profile, just interested
Also this is from a Pharah main. She can be stopped, very easily by players who know what they're doing. Mercy is one of the easier Healers to shut down as she's slow and has no actual self heal. If your team is playing well they will protect you, also you need to LOS as much as possible. A good Mercy is VERY hard to kill if they have any map awareness and position accordingly.
Last edited by mmocf6edb8744c; 2016-06-30 at 09:07 AM.
Was a slight exaggeration, I just dont like weapons that you dont actually have to hit the person. Same reason i really dont like Junkrat.
I often see Pharahs get a card at the end of the game and it shows really low direct hit %, like 10-20%. It just annoys me sometimes.