Originally Posted by
PassingBy
Threat management and threat generation was a big part of the game. Both for tanks and DPS. As a tank you would sometimes change your build, or gear if you were having threat problems. And that was one of the things that separated good tanks from bad tanks. Your threat generation was as important as boss positioning and survival.
As a DPS your threat management was a big part of your job too. You don't just mash all the buttons to go batshit crazy on the boss - you actually think, plan your bursts etc. Some classes had abilities they could utilize (another thing that made those classes unique in some sort) a rogue could vanish, a hunter could feign death and so on.
Mana management was an issue in most of the fights, not in some when progressing undergeared in the last tier raid.
And if you never lost threat on untauntable bosses - you have been playing with DPS that actually gave a shit and controlled their threat levels.
We used to have fun on farm runs with my DPS friends where they would try and catch aggro of the trash mobs or the boss, just to fuck with me and see if they could.
Now it is virtually impossible to pull aggro of a tank even if he is a complete moron that doesn't understand what the fuck he is doing.
I won't be surprised that you can go blood presence or defensive stance in LFR while outgearing the tank by 40-50 ilvls and you still won't pull aggro.