I suspect the Pre-Patch will hit mid-July, then a week before the expansion launches, we'll get access to our Demon Hunters. The pre-patch and Demon Hunter release are two separate things, they're not connected.
I suspect the Pre-Patch will hit mid-July, then a week before the expansion launches, we'll get access to our Demon Hunters. The pre-patch and Demon Hunter release are two separate things, they're not connected.
Last edited by schwarzkopf; 2016-07-06 at 11:20 AM.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Well, there was no shit in WoD, just stuff people didn't like or did like .... don't mistake a small number of haters with some lower quality.
The ONLY thing WoD was let down by was duration - it was an awesome half expansion.
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As with many people - you count raiding as the primary counter, when in fact that is 15 % of the use.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Max level world content in WoD was atrocious.
The garrison was not enjoyable, but mandatory for story progression and largely integrated anyway.
They made half the first tier redundant after bad tuning.
Mythic did not bring what was promised for removing 10man as a format.
The new format of rares is a straightup removal of gameplay from MoP's various styles.
Flight came in too late, and was later than they said it would be when they gave us a timeframe.
People who didn't play the expansion are significantly punished in terms of gold going into the next, compared to previous expansions.
You're welcome to your opinion, but don't call your bullshit facts.
Care to point to the good content in WoD then? The difference between BC and WoD is that BC was really good for the time it was released in. WoD was not at all good for the time it was released in, especially considering the long wait between MoP and WoD.
Outside of raiding, what did WoD have going for it at release? The leveling experience? That has always been good (Perhaps except Cata). Dungeons? They lasted a day. Daily quests? Apexis dailies are among the most shitty things I've seen in WoW, and the cost of apexis gear was so high that if you were going to raid, it wasn't worth your time. Garrisons? Logging in and doing things for 5 minutes, then having it "do itself" over X hours is not exactly entertaining.
So unless you really enjoyed trapping beasts for some reason, I'm having a hard time seeing anything great about WoD at release.
Last edited by mmoc738030ea5a; 2016-07-06 at 12:22 PM.
You mean the death of tactics in dungeons? The 13 months content drought? The ultra boring set designs and lazy trial of the crusader "raid"? Or the lack of variation? Or the way the butchered Nax40 into a welfare epic raids with no difficulty at all? BC had many problems, but WotlK was not "factual superior". It was the start of the casual raiding and heroic dungeon format and the first expansion where subs stopped climbing. Yes, the story was great since it was the climax of the warcraft 3 and vanilla story arc, but that alone does not make an expansion superior. WotlK had great things, Ulduar was just awesome, but it also had many flaws and some where even the beginning of something we see now full blown in WoD.
Atoms are liars, they make up everything!