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  1. #21
    Quote Originally Posted by DesoPL View Post
    I wonder and asking... Did people really forget for what games are created for? Satoru Iwata quote.
    Not every developer agrees with this- it is merely Iwata's opinion.

    Now all i see in games, is grinding in MMOS, or dissapointing in SP matter games. Where is all fun in that?
    Likewise, maybe it is fun to others and not to you. So why should the gaming industry change exactly; because not everyone will like everything equally?

    Your argument here is being made very poorly in the context of a rather grand and declarative topic.

    Should i start consider myself, to be an gamer caveman? Because i don't like VR or Oculus so?
    There are still thousands of games that are not VR and there likely will be thousands more to come.

    Truthfully, this topic is just a variation of 'I'm bored with gaming/dissatisfied by newer games'. Which is a matter of the individual's problem, not the gaming industry.

  2. #22
    Quote Originally Posted by Post View Post
    Day one DLC is stupid but DLC in general I think is fine as long as the game is complete. You get the same amount of game you would've with an NES game (relatively speaking) but with more added on for a lower price. Now if they purposely cut stuff out and the game isn't complete then yeah, they're just scum.

    I don't think the gaming industry is worse, I think you just have rose tinted glasses.
    If a game has content that can be in on launch and instead thrown behind a paywall on release then it's fucking scummy. Season passes are different and just as irritating because very rarely is the first DLC announced and look at Fallout 4 and Borderlands The Pre-Sequels season passes. Absolutely crap season passes. Also I know for a fact the games were cheaper but I did say the market itself inflated so take away your rose tinted goggles argument please. Many great games that I have played in the current generation as well as previous generations such as Doom, Hitman Absolution, Bioshock Infinite, Skyrim, FF14 and many others. Yes they have DLC but those games actually had a full game unlike half the crap EA and Ubisoft are spewing out these days.

  3. #23
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by DesoPL View Post
    Now all i see in games, is grinding in MMOS, or dissapointing in SP matter games. Where is all fun in that?
    I agree that the 99. Assassins Creed continuation and games like that are often disappointing.

    MMOs were always about the grind though. There is simply no other way to make people log in on a daily basis.

    Since I have gotten more and more detached from WoW I can see that more and more clearly and the "daily MMO-busywork" no longer appeals to me. It's not fun to grind and grind just to have everything invalidated by the next patch.

    I still run the odd dungeon when I am in the mood etc, but screw "cappring" currencies etc. Got better stuff to pour my time into than working a virtual job.

    - - - Updated - - -

    Quote Originally Posted by DesoPL View Post
    Should i start consider myself, to be an gamer caveman? Because i don't like VR or Oculus so?
    Eh .. I don't get the VR hype either. What I have seen so far looks disappointing.
    Call me back when you have games with at least Crysis 3 graphics in VR.

  4. #24
    Quote Originally Posted by Eleccybubb View Post
    If a game has content that can be in on launch and instead thrown behind a paywall on release then it's fucking scummy.
    I agree.

    Quote Originally Posted by Eleccybubb View Post
    Season passes are different and just as irritating because very rarely is the first DLC announced and look at Fallout 4 and Borderlands The Pre-Sequels season passes. Absolutely crap season passes.
    I don't even know how these things work exactly, is it like preordering DLC? Because I think that's a bad idea.

    Quote Originally Posted by Eleccybubb View Post
    Also I know for a fact the games were cheaper but I did say the market itself inflated so take away your rose tinted goggles argument please.
    Sorry I meant for that comment to be directed at the OP, kinda forgot I quoted you.

    Quote Originally Posted by Eleccybubb View Post
    . Yes they have DLC but those games actually had a full game unlike half the crap EA and Ubisoft are spewing out these days.
    Yeah that's what I was saying basically.
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  5. #25
    Quote Originally Posted by user12893 View Post
    Fuck VR......
    VR is fine. It just needs improving. Like the virtual boy it isn't there yet. Augmented Reality stuff would be easier and better imo to develop for. On top of the fact you need a decent pc to run it along with £400-600 extra for the VR kit itself is moronic.

  6. #26
    Deleted
    Well apart from pre order schemes, always on DRM in single player games, day 1 DLC, microtransactions in AAA games, season passes with obscene prices and games with barebones content at launch day, everything is fine.

  7. #27
    Deleted
    Quote Originally Posted by Vortun View Post
    Well apart from pre order schemes, always on DRM in single player games, day 1 DLC, microtransactions in AAA games, season passes with obscene prices and games with barebones content at launch day, everything is fine.
    I always preordered my games, even when I was like 10. DRM is a necessary evil because of pirating; a consequence of the development of the internet. Season passes are almost always cheaper than buying individual DLC, and that is optional - as is buying games that are bare bones, because reviews are a thing.

    Day 1 DLC is shitty, and microtransactions are what they are; they're entirely optional the majority of the time, and people like buying them.

  8. #28
    Quote Originally Posted by BalwickZaik View Post
    I always preordered my games, even when I was like 10. DRM is a necessary evil because of pirating; a consequence of the development of the internet. Season passes are almost always cheaper than buying individual DLC, and that is optional - as is buying games that are bare bones, because reviews are a thing.

    Day 1 DLC is shitty, and microtransactions are what they are; they're entirely optional the majority of the time, and people like buying them.
    Preordering is fine. DRM in a single player game is not. They still get torrented among shit anyway. Season passes are debatable. Borderlands 2 and 1 for example had DLC worth the value. Fallout 4 and the Pre Sequels Season pass/DLC is a joke.

  9. #29
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    Preordering is fine. DRM in a single player game is not. They still get torrented among shit anyway. Season passes are debatable. Borderlands 2 and 1 for example had DLC worth the value. Fallout 4 and the Pre Sequels Season pass/DLC is a joke.
    Subjective; I've thoroughly enjoyed Fallout 4's DLC, for example, cos I love building shit. But I see that it doesn't appeal to a lot of people, and they should have been clearer about how the DLC would play out.

    The industry certainly changed over the years though. When I was younger I'd pick up a new game every couple of weeks. Now.. well there's NMS in August and then the next two things for me are For Honor and Horizon: Zero Dawn all the way back in February next year.

  10. #30
    Quote Originally Posted by BalwickZaik View Post
    Subjective; I've thoroughly enjoyed Fallout 4's DLC, for example, cos I love building shit. But I see that it doesn't appeal to a lot of people, and they should have been clearer about how the DLC would play out.

    The industry certainly changed over the years though. When I was younger I'd pick up a new game every couple of weeks. Now.. well there's NMS in August and then the next two things for me are For Honor and Horizon: Zero Dawn all the way back in February next year.
    I remember buying a game and that was it. No DLC, no microtransactions, no DRM and no day 1 DLC. I mean Battlefront 2 had 1 bit of DLC and that was like 2 missions and bugfixes if I remember.

  11. #31
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    Quote Originally Posted by Eleccybubb View Post
    I remember buying a game and that was it. No DLC, no microtransactions, no DRM and no day 1 DLC. I mean Battlefront 2 had 1 bit of DLC and that was like 2 missions and bugfixes if I remember.
    I remember buying a game, no patches, no bug fixes. What was in the box is what you got. Expansion if they came cost the same as the game itself, no such thing as creating your own content or modding support, free content and what not.

    Everything has their good and bad sides to it, not all downloaded bits are bad. The day one dlc's aren't that common as some make it out to be, the companies that do that simply ignore them if it bothers you, we are still far better of regarding PC gaming than consoles are looking at prices of dlc's and games in general.

  12. #32
    The only change is audience size. Games overtook movies in the mainstream and this saw an influx of the "why skip cutscene, i should skip gameplay" 'grazing consumers' and to recoup increasingly expensive development costs large studios aim for the largest possible audience catchment which means it cannot be targeted at a niche but one homogenised, inoffensive bland experience to cater a little to everyone with no key audience.
    Shit look at what happened with WoW for example.

    Its a weird situation. The "i just want a story" hyper casual audience have pretty much become the primary target audience for companies like Bioware that drove most of their original niche away, which sucks. Yet at the same time I adore Monster Hunter and that audience is not interested and not targeted by it so i cant complain when even years of dark souls players complaining "this shit souls-like has no lock on what a shit clone" -yes thats an actual quote by the way- havent changed the game to suit anyone outside the niche and you gotta appreciate the products that still have a niche, any niche. As long as there are ips willing to target an audience rather than degenerate into another utterly forgettable white noise experience like just about every Ubisoft and EA "AAA" release theres always something good to be found.

    You just need to find the devs that output content for your tastes and as the potential audience grows larger and more varied thats a harder job, but also means theres the opportunity of something for everyone.


    -Well, unless the devs cave to the social justice contingent complaining for changes in games they were never planning to buy but have to let you know "offends them and thats NOT okay" but thats its own can of worms and thankfully devs and consumers are tiring of that bunkum finally.


    Point is just focus on the dev that focusses on a niche. I dont like call of duty, have no interest in it and wont play it and dont expect it to change to suit me . Which is fine because i was never the audience and other people are and its for them to enjoy. Just as there will be other games for me that are the opposite situation. The niche is more important than ever. The only stuff i would write off wholesale is the screamer streamer bait like the slender em up walking jump scare simulators but again manipulative trends of the 2010 and onwards period are finally losing steam as the consumer gets wise to them so thats less of a problem every month now.

    Just look for what you are missing. Odds are its just a niche the mainstream games media doesnt report on because a niche doesnt get ad revenue for them, just because you gotta look doesnt mean its not worth looking for.

    - - - Updated - - -

    Quote Originally Posted by Eleccybubb View Post
    VR is fine. It just needs improving. Like the virtual boy it isn't there yet. Augmented Reality stuff would be easier and better imo to develop for. On top of the fact you need a decent pc to run it along with £400-600 extra for the VR kit itself is moronic.
    VR is a fad on a road we have travelled before. Every time i have a friend spend the money i ask them A: What must own VR games are you buying for it and B: When did you last touch/use your Wii, Kinect or Playstation Move?

    Until spacial and tactile input problems are solved it can only ever be a monitor on your face in 'turret games' where your input to the world is actually less than in current input methods.

    It may get there in future but the "Dive helmet" system people want to live their .//hack fantasies in is still years away if ever.
    Last edited by dope_danny; 2016-07-03 at 02:39 PM.

  13. #33
    Deleted
    Quote Originally Posted by Eleccybubb View Post
    Preordering is fine. DRM in a single player game is not. They still get torrented among shit anyway. Season passes are debatable. Borderlands 2 and 1 for example had DLC worth the value. Fallout 4 and the Pre Sequels Season pass/DLC is a joke.
    Actually, they don't. Most major single player titles with the optimized Denuvu have not been breached yet, just look at any major torrent site and see the newest release of games, all indie games primarily on Steam or random garbage.
    Last edited by mmocae1868ef01; 2016-07-03 at 02:43 PM.

  14. #34
    Quote Originally Posted by Eleccybubb View Post
    DRM in a single player game is not. They still get torrented among shit anyway.
    Denuvu seems to disagree with you, here we are months later and games like Rise of the Tomb Raider and Farcry Primal aren't cracked and likely never will be.

    In fact any major release using denuvu hasn't been cracked since the program was very young before a back door was patched up. It has all but eliminated piracy of new AAA games for the most part/for the time being.

  15. #35
    games were fun for you in the beginning because they were NEW

    once you have experienced a genre of games for years, they can no longer be NEW and the fun kinda dies down a bit because you know what to expect from them instad of having new things to learn when you play them

    its not really a matter of what games offer now vs then, its more about what you have experianced or not

    if you think about it, everything in life is like that - once you look out the top of a building, looking out the top of all other buildings kinda become the same experience...

  16. #36
    Quote Originally Posted by dope_danny View Post
    It may get there in future but the "Dive helmet" system people want to live their .//hack fantasies in is still years away if ever.
    I seriously feel like VR tech is being artificially crippled and slowed down, though. Like, developers are actually afraid to give people "dive helmet" real VR systems, because lots of people would then instantly forfeit their absolutely boring, shitty, useless lives and dive into VR with no urge to return, or something like that.
    No more time wasted in WoW.. still reading this awesome forum, though

  17. #37
    I think the problem is that gaming has become so successful that it was gotten "corrupted" by businessmen who want to make a profit by publishing games and taking all the credit for a game while the program end up as slaves to them. Bobby "Game rapist " Kotick is an example on this. i am not saying that having people that are in charge of a games finaces are all back but the problem lies with the face they have too much power and some don't have any experience or care about the art of games. they can be anything but right now they see it as a cash cow business. People like them need to learn that for a good chuck of a games profit they help making all who worked on a game more wealthy, not take over it and say they run the show.

    I agree the gaming industry needs to change in regards to money distribution and I am just giving my two cents on where to start dealing with it.

  18. #38
    Immortal Schattenlied's Avatar
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    Quote Originally Posted by DesoPL View Post
    When was it started?

    2004/2005 with WoW release, yep i blame Blizzard for that with paid subscription to WoW.
    Then you are daft, because blizzard didn't start monthly subscription MMOs, there were quite a few of them before WoW ever existed, Everquest for example was quite popular before WoW was even a thing and it also had a paid monthly subscription.
    Last edited by Schattenlied; 2016-07-03 at 03:51 PM.
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  19. #39
    Quote Originally Posted by Schattenlied View Post
    Then you are daft, because blizzard didn't start monthly subscription MMOs, there were quite a few of them before WoW ever existed, Everquest for example was quite popular.
    Indeed. FF11 was quite popular as well and still to this day is a sub MMO. Anyone who thinks Blizzard started the whole sub based thing is daft. Hell if you wanna go far back the Sega Channel was an early subscription based service related to video games. And costly as hell.

  20. #40
    Quote Originally Posted by DesoPL View Post
    This is only my personal thoughts, my apologies for that.

    Back in past, well it was 1996 when i get my first console but nvm. Games are kinda fun, yeah they look now ugly, i mean mainly here NES games but point is, they gived us more fun than games today? I don't mean here also nostalgia, but also fact, that today most of online games, are maked only to milk money from players, which is not cool. But when it was started?

    2004/2005 with WoW release, yep i blame Blizzard for that with paid subscription to WoW. Most of devs i heard in past, tried beat WoW, and allways failed. Well maybe exception is Guild Wars, which if i good heard, GW1 is still popular?

    I wonder and asking... Did people really forget for what games are created for? Satoru Iwata quote.



    Now all i see in games, is grinding in MMOS, or dissapointing in SP matter games. Where is all fun in that?

    Should i start consider myself, to be an gamer caveman? Because i don't like VR or Oculus so?
    i agree that somewhere around 2008+ games started to become heavily streamlined, massive clone copies, totally uncreative and just money milk machines. todays gaming industry is a looooot more BS than gaming industry in earlier ages. thats for sure as hell.

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