Well let's see:
Frost DK baselines:
1) Wraith walk
2) spammable undispellable ranged 70% slow
3) Death Grip
Ret baselines:
1) the "W" button
2) 30 second cd, dispellable, 10 sec duration 70% ranged slow
3) supposedly team-oriented, dispellable utility(which also surprisingly well matches Frost Nova CD) that no sane Ret will use on anyone but himself - Hand of Spellstolen... I mean- Freedom.
am I the only one to notice slight imparity here?
Last edited by Morally Grey Storm; 2016-07-05 at 11:15 AM. Reason: Notaker_-_Infinite
FFS its RET op, not fucking retri. Damn it.
and wait until you start unlocking weapon traits, the game progressively gets better as you play.
110 on beta
No sense crying over spilt beer, unless you're drunk...
Is it better than Death Grip?
Having to talent for something as basic(yet pathetic) as Derpony is a kick in the gonads.
No it's not.
L&O is fulltime inferior to baseline Chains of Ice, because:
a) CoI are spammable
b) CoI are undispellable
And I'm not even getting into DK pvP talents such as Thundra Stalker, or the one that turns CoI into Root effect.
..and?
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they are beyond shitty.
Randomly falling off, falling off when someone decides to re-talent, uncastable in-combat.
GBoM is especially obnoxious, as it makes up to 10% of your DPS without your participation.
seriously?
Celestalon answer in theory crafting question:
Retribution Paladins will be balanced with the expectation that they're using 3 total Greater Blessings (not necessarily just might)
I've posted this in other thread though.
Proof if you want it
blue.mmo-champion.com/topic/409203-theorycrafting-questions/
you can ctrl+f if you want to directly find the words.
Edited: while we are at it, eye for an eye while sacrificing justicar vengeance. Mobility which can be slowed and at the same tier with DI?
If you talk about solo, warrior and dk can solo much better than ret as plate wearer.
Last edited by Aerknard; 2016-07-05 at 11:46 AM.
I don't know if the blessings are good or not. They could buff them to god tier status and they would still be shit to me. It's the most uninteresting form of utility to me, and strangely, to blizzard as well. They're removing all the buffs because they're boring, you use them and forget, and yet, for some inexplicable reason ret still has a buff as it's sole spec utility. Soloing doesn't really matter, also any decent player will either disengage from you during eye for an eye(which they can do easily because of your piss poor mobility) ignore you or stun you and attack from the back and even then, eye for an eye is in direct competition with your only instant cast heal, and well, bubble, speaking from a PVP point of view, you can use it every 5 minutes, and odds are if there's a decent priest it'll get mass dispelled. Even if it didn't, it's a you survive 8 seconds every 5 minutes ability. That would be acceptable if we had demon hunter levels of mobility, but we have the worst mobility in the game. Such low defensive capabilities don't make up for such low mobility.
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I wonder how that even works in PvE? The not just might part. As a DPS, your job is to bring as much damage as possible. It's why you're there. Why would you use the shield or mana blessings unless they are incredibly powerful. And even then? How do you balance a class based on defensive and mana restoring utility?
I will never understand how anyone can say that the current ret in this tier is the most fun ret have ever been, literally all you do half the time is spam HoW every second GCD, not to mention that exorcism and judgment are extremely boring spells that do fuck all damage due to not proccing mastery.
Balanced around having greater blessings... Yeah that proves how stupid these people are
I dont play in a hardcore no-lifer guild, but in a 2 days a week "hardcore" mythic guild.
So? What's the problem with that? Ret is obviously not a hard spec to play, nothing wrong with that, a spec doesn't have to be hard to be enjoyable. I like the current ret, which is why I play it. I honestly do not get why they would do such a massive overall of the spec. If you play the spec, it's because you like it. People that don't will have moved to another class. If you change it, the people that enjoy it get screwed out of something they enjoy. This just seem like change for the sake of change.
Don't go off anything when testing in the PTR. Ret is one of the classes that drastically changes when you complete the artifact, if you watch some of the videos of people going into detail on the Beta, they will explain it.
That being said, you may just not like ret.
Also I don't like ret in WoD. I preferred it in BC and Wrath, more BC when it was more of a support class then a DPS class. Mana battery that could help heal and push some deeps... Wrath the rotation was a bit better and they were a solid dps that brought a lot.
WoD version of ret reminds me of Enh at the end of MoP, they were only good for the first 30 seconds to 1 minute when they had their cooldowns up. outside of cooldowns you become crap and like Enh in MoP you waited on procs to light up like a Christmas tree.