Many attempts have been made to persuade players that actual armor cannot be placed on player characters but instead we get armor that's stuck to our character like paper. I remember their being explanations that the engine can't handle it and what-not. Yet blizzard has proven that they can in fact make actual armor.
Yet despite this, we've seen countless NPC's get super cool looking uniquely designed armor, and yet blizzard has yet to make any leaps to create unique armor for players. Why do NPC's look like they actually wear something while I look like I was made in 2005?
For example, just look at the new sets in Legion, the paladin set looks like paper glued to the body and with some weird longskirt that somebody could only walk in. Yet if we look at a new NPC model in Legion, we can clearly see them trying out new ideas on NPC's. Why not share these unique armor styles with the players too? Why do we only get retextures?
So why do NPC's get special treatment with their models but players do not? I'm fine with NPC's having "Unique" armor of their own, but I'm not okay with them having more realistic/sensible armor than my character because it makes player characters outdated in comparison.
So is blizzard cutting corners for money/time so they can shoehorn more armor instead of trying out new concepts which they have shown they can do with the new NPC models?
Examples provided below:
Player Models with armor:
While it is visually pleasing imo, it lacks the aesthetic of what armor actually looks like and looks flat.
NPC Models with armor:
Meanwhile in this new updated model, their is a unique concept of the skirt and armor, it's seperate from the model and looks like something you could wear.
Here is Sylvanas with a unique style of cape with hair coming out from inside the hood.
Khadgar showing that robes can be done in different ways than a longskirt.