Yes, that's the way it seems. Practically all Insanity gen(non-voidform) up by 25-50% though, so a lot of your 'downtime' from losing that haste will be negated even if you don't pick the new Lingering Insanity. It'll be a nerf to non-voidform damage, but not really to Insanity gen from what I can tell. Which if you get more voidform uptime overall, and longer(non-S2M) voidforms for most of the specs, that's okay. Lingering Insanity will be there as an even quicker return to Voidform/damage boost option, and stacking it with Legacy will lead to some astronomically high Voidform uptime from what I can gather.
All in all, it looks like we'll spend more time in voidform with these changes, which is in itself a buff even if they didn't change any damage numbers. Voidform>non-voidform all the way.
the change to lingering insanity means the shoulders are going to get changed as well. hopefully they don't fuck that up
Sorry but I can't understand. How is our new cleave 'nice'? It appears almost the same as before, but instead of using Sear on 2+ target we will simply use MF. Isn't also an insanity generation nerf?Originally Posted by Djriff
Also I don't understand the Void Lord Change. Basically they created a RoS competitor by removing a baseline mechanic and making it optional? That's not exactly what I imagined when they talked about buffing underused talents and making stuff baseline. I hope I am missing something here...
Void Lord always seemed to sim much better than Reaper of Souls or Void Ray for LoTV, so hopefully the new Lingering Insanity is balanced better than that.
Well i dont think the changes to S2M + changes overall is just a slight nerf... seems a pretty big one on top end. And I dont know the bosses in nighthold but the buffs we had are pretty useless on nyendra, ursoc, mythic eye, 2 of the bosses in valor. They are good for m+ indeed but from a raid pov the changes so far are horrible.
And yeah taking away Lingering Insanity and put it on a talent to compete with ros seems like a joke to me.
Last edited by mmoca542e793be; 2016-11-15 at 09:31 PM.
Better aoe , nerf to s2m and buff to legacy of the void , i think im going shadow priest for 7.15 looks great to me. I couldnt do mythic+ as shadow and i hated s2m.
I read this as a huge nerf.
The loss of Lingering Insanity is massive. Your between Voidform time increases and your damage during the time is much less (because your dots are now ticking for less). Mind Flay causing SW:P to cleave is a cleave buff during high stack STM. Otherwise its a nerf. STM down to 100% from 150% together with the AS nerf means that we're going to have trouble with 2 VoiTs, let alone 3.
The Legendar Ring was changed so that your first Mind Flay after entering Voidform spreads DoTs. This is a nerf as far as I'm concerned. The Shoulders were unchanged. The Bracers damage buff was doubled to 4%. The Belt was unchanged. No Shadow Specific new legendary added.
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I'm anxious for that change, that's what I have now :C
well they equate to 50% boosts across the board, minus Void Bolt. That coupled with the StM reduction form 150% to 100% means it's a non nerf for StM and a slight buff for everything but StM.
While we do lose the nice insanity generation from sear, we gain a lot more AoE. You forget that mastery influences our dot damage which will also buff our aoe, not to mention that we don't have to do a weird aoe rotation to pop up our Tentacle Bro, we can just flay. Overall this is a buff to our aoe, but a nerf to our aoe insanity generation.
Yeah I'm interested to see what happens to it.Also I don't understand the Void Lord Change. Basically they created a RoS competitor by removing a baseline mechanic and making it optional? That's not exactly what I imagined when they talked about buffing underused talents and making stuff baseline. I hope I am missing something here...
Let's hope.
Well it's not a huge loss, only VB insanity generation and AS generation is actually effected. Right now with drain changes live, it's a struggle to hit 3rd torrent still, with new changes it'll be even harder.
S2M should be good, because it kills you.
But, there's no reason that LoTV can't be good too. It just has to not be better than S2M at the very highest echelons of raiding. LoTV should be better than S2M if you can't play it like a top 10% mythic raider. That's the whole high risk, high reward tradeoff.
The very best players should use S2M and excel. Everyone else should probably not be. No offense, but I very much doubt everyone using and abusing S2M right now are 'the very best players'.
I can't believe that Mind Spike will be completely unchanged. At the very least, they need to clarify its interaction with the new SWP-splash mechanic. I would like to see it do all its damage on cast without the awkward stack-detonation thing, if not a numbers buff. LotV needs something more than a numbers tweak though, maybe adding a smaller passive bonus like +5% insanity/haste/crit/whatever.
I'm also perfectly happy with StM no longer being completely OP while being totally weighted towards the final 30 seconds of it. Its a crap mechanic that is impossible to balance, and the permanent risk of dying from a half-second lag spike or not realised that you tab-targeted a mob behind you and VB doesn't go off immediately is not fun or good class fantasy, its just incredibly frustrating.
Thanks, Blizzard, for proving me right once again. Imbeciles. No ToF turning baseline is ridiculous, removing baseline Lingering insanity and putting it as an optional against Reaper of souls - that's just your typical blizzard's idiocy turned into end levels of absurdity.
No more time wasted in WoW.. still reading this awesome forum, though
Right, I forgot about mastery/CttV.Originally Posted by Djriff
Still, I'm speechless about the rest of the changes. They seem... I don't know, a mess.
LotV needs to suck compared to STM because STM's "risk" of dying demands that it be significantly better than any alternative, but since STM can't be allowed to perpetually do more damage than any other spec in the game it just ends up meaning that anything on the same row as STM needs to suck compared to other specs as well as STM. If STM didn't do significantly more damage than the other talents in its row, then dying to it wouldn't feel "worth it".