I tried mage, elemental shaman and shadow priest on legion beta and it's impossible to kite melees. Casters were already in a bad spot in WoD because of melee uptime, dmg and tankiness all at the same time. In Legion casters lost so much mobility and utility (e.g. mages losing blazing speed and have to chose between double blink or double block) while melees got more mobilty? How does that make sense.
- Monks have 3 rolls that remove snares
- Warrior has 2 charges and multiple heroic leaps
- Rogue has endless shadowsteps
- Demon hunters mobility is ridiculous
- DKs are now ranged(WTF?)
I'm worried because the numbers are not even tuned yet and the pre-patch is coming in 3 days while these basic game breaking unbalances between casters and melees has not been fixed yet.
EDIT: Some people still don't understand so I say it again. This is not solely about numbers. It's the basic class balance between melee and casters that is supposed to be in a good state, is completely flawed that is probably not going to change in the future (same problem existed in WoD beta). I have never heard any PvP designers talk about this at all.