There are no custom changes to this in the hunter module:
https://github.com/simulationcraft/s.../sc_hunter.cpp
Here is what the SV mastery is reporting from the spell dump included in Simcraft:
SV Mastery dump:
http://pastebin.com/EZb7fqRJ
Full spell dump in current Simcraft:
https://github.com/simulationcraft/s...ump/hunter.txt
The specific value of interest in the SV Mastery description is "Hotfixed: Sub Type (107 -> 4), Affects Spells"
The spell data for hunter was last updated on
August 13, and the Patch supposedly was applied on
August 16. So, I'm assuming this will not include the mastery buff, unless I am missing something. Generally, spell data is not updated until a major patch, and I'm not sure if this was a hotfix or a full patch. If it was a full patch, we probably just need a new spell data dump to be committed for hunters.
Edit: I'm going to do some simple scale factor sims first with 50k iterations. Then I'll try to do stat plots later. Stat plots take much longer.
- - - Updated - - -
Stats for single target at Raid Release (Mythic Dungeon 840/870ilvl)
I'm posting a few things for each spec. DPE is something we often use to tweak the APL to try to find a bit more dps. DPS Per Point may be interesting when considering weapon dps value in terms of scale factors (remember that relics are how we upgrade weapon dps now, and assuming 3:1 point ratio may not be as appropriate anymore for scale factors--we need to check into that)
BM
Simcraft settings: 420s +/- 20%, 50k iterations,
Simcraft Source
BM Stat Scale Factors at 840 ilvl / 870 artifact
BM Damage Per Execute at 840 ilvl / 870 artifact
BM DPS per Point at 840 ilvl / 870 artifact
MM
Simcraft settings: 420s +/- 20%, 50k iterations,
Simcraft Source
MM Stat Scale Factors at 840 ilvl / 870 artifact
MM Damage Per Execute at 840 ilvl / 870 artifact
MM DPS per Point at 840 ilvl / 870 artifact
SV
Simcraft settings: 420s +/- 20%, 50k iterations,
Simcraft Source
Note that mastery may actually contribute up to twice this scale factor, depending on how the August 16th patch was supposedly implemented.
SV Stat Scale Factors at 840 ilvl / 870 artifact
SV Damage Per Execute at 840 ilvl / 870 artifact
SV DPS per Point at 840 ilvl / 870 artifact
So,
why should we care about DPS per Point? What does that have to do with scale factors?
Weapon DPS is no longer the product of simple item level upgrades to weapons. Our understanding of this relationship is probably in a state of flux. The default settings for Simcraft scale factors are producing point ratios of 1138:341 for agi/secondaries to weapon dps. This is how the normalizing factors and scale factors are computed. This is a factor of 3.3372434017595307917888563049853 favoring agility and secondary increments to weapon dps. This was based on our old item budgeting. Here is what the stats actually look like on MM's current 840ilvl gear/870ilvl artifact.
This seems relatively similar to how our gear stats used to look before they took agility off necks, rings, and backs. So, keeping agi:secondaries at 1:1 scale factor increments doesn't seem too problematic.
Here's what weapon dps looks like at 870 ilvl artifact for MM:
Simcraft doesn't give us direct weapon dps in the stat breakdown and the weapon in the gear slot just shows the base version of the weapon at 750. The base version at 750 has a weapon dps of 917.4 at weapon damage range of 2752-2753. This comes from the simple equation {damage range} / {weapon speed} = {weapon dps}. From the gear breakdown, we can see that the 870 ilvl artifact has a damage range of 8423 - 8425, so let's make that 8424 (the average of those numbers). 8424 / 3 = 2808. Meanwhile, the agility that comes from this setup is 11306. The ratio of agility to weapon dps in this profile is actually 4.0263532763532763532763532763533 instead of 3.3372434017595307917888563049853. This means that weapon dps is harder to come by here than agility is and the scale factors may need to be tweaked to a different normalizing ratio.
In other words, I believe we may need to push scale_weapon_dps downward from 341, if we want to keep using 1138. Might be 282.64, unless my math is incorrect somewhere.