How are mw at the moment compared to other healers? Mainly interested vs holy pala, as I am trying to chose between those two specs for my alt
How are mw at the moment compared to other healers? Mainly interested vs holy pala, as I am trying to chose between those two specs for my alt
So, i've got my hands on the "Naglfar Fare" trinket, and looking at my healing meters, it is doing everything between 4% and 13% of my total healing on boss fights (never seen below 3%). Isn't that quite much? And it should even do more in raids i would think, since more Renewing Mists is out in general.
While we are at trinkets, if the Naglfar is shit, which ones are the best?
is the heal darkmoon trinket even good on mw? currently planning to get crit trinkets from vault and maw of souls
Anyone got any opinions on the trinkets with a heal effect on use/equip? As mentioned above, the Naglfar Fare has been putting out some decent total healing.
Hi
any good mw or monk google docs with bis artifact paths ect ect?
so mathematically are the following statements true:
1) mana tea is the best 100 talent for hps in raids
2) for mana tea you want haste (to certain bps) > vers > crit > haste > mastery
3) we play lifecycles and use TFT on vivify
thanks!
Vivify on TFT? Really? You don't want to abuse having Renewing Mist everywhere?
BTW, I leveled my druid second for my casual pug, and it's just stupid how ridiculously easier and better druid is in dungeons right now. It's more boring for me, but geez, even if I try I'm not sure I could oom. Went back on my mistweaver for a quick heroic, had to work twice as much and drink a lot more, and that, with 30 ilvl more. Just FYI, didn't really play a resto druid since Firelands.
Either druids should be toned down, or it's a gear scaling issue I'm not aware of, but the mana usage of druids is ridiculous compared to mistweavers.
TFT vivify has a really good value if you need the mana during the fight and must be used if you are going to be oom. After that Rem is great and the other are more situational. This is according to Geodew calcs.
Im in a mythic raiding guild. We have several people who are the guild tanks that have 2-3 characters running mythics. They have talked to us about the feel of each. The tl;dr of MW vs others is that they love MW. One of the tanks said it was his favorite to run mythics with. Compared to others they can pump out a ton of hps and have very strong single target heals for big trash pulls. The down side is that they are more mana dependent. I had to stop to drink several times on our runs but in reality if you added up all the time, it would be mainly a full minute for the whole instance. Being a mw in mythic dungeons you just have to be used to drinking while they finish one trash pack and start on another.
REM ticks at base 2s. There is a 1/10 chance to regain healing equivalent to 1/10 of the spell. Before haste. Add any amount of haste, and you actually gain REM healing (not counting the mastery bonus). At some level of haste (and sufficiently low level of mastery), casting at full HP could be beneficial.
With extended healing you actually get 11.5 ticks base. 1/12 healing for 10% of healing, good trade. Add 14% haste and you could get 14 ticks.
Pally [my legion healer]: http://us.battle.net/wow/en/characte...strayos/simple
14% haste hasnt 14 ticks tho, 10% haste is 1 extra tick.
monk mana seems to assume you use soothing mist free heal somewhat often, they might change something if they see that people dont use soothing, who knows.
Monks being dependent on mana made sense when there was a mechanic to refund you mana. I haven't played any other healers at 110 so I can't tell if they're as mana-starved as we are. At least mana seems to regenerate somewhat quickly in combat if you tone down the heals for a bit. I try to use my leg sweep on trash as often as I can to reduce some damage on the tank while I try to let some mana regenerate.
Monk's spell are just very strong baseline, thus have higher mana cost, it's logical.
EnvM is 990 %SP per cast (1155 if mistwrap)
ReM is 700% SP per cast
Vivify is 825%SP per cast (1155% if UT proc)
EF is 2628%SP per cast
Other healers don't have such potent spells, thus their manacost isnt as high (or they have long CD)
This is also why MW is tricky because since it's the only healer who have such a kit, if you spam you'll probably end up with high overhealing and wasted mana, thinking you're dealing crap healing and spending way too much mana when you are actually just playing wrong