Originally Posted by
Taygai
Chiming in here. I've been playing mistweaver since day 1 of MoP. Was level 90 the first week of MoP. Mastery now is much better than it was then. I remember looking up guides when doing heroics, nobody knew at the time what our best stat was, there was discussion about haste, crit wasn't even a though, but people experimented with mastery and it seemed to do well. So I went with mastery for the first couple of weeks. So.Many.Orbs. I'm grateful our mastery has changed, I actually really like that they took the tier 18 set bonus and made it baked in. The problem lies that the set bonus was good because how mistweaver played in WoD. Cover raid in renewing mist, prep for big raid burst damage or consistent raid damage, and uplift as needed. This net usually about almost as much healing as uplift in certain situations and I really valued that set bonus.
The problem now lies that the class has changed away from what it was, so our mastery was good for the play style back in WoD, but it sucks now because they changed it. I'm not saying orbs would be better for legion, but it was one of those things...why fix something that isn't broken? This is actually what pushed me away from mistweaver in legion. They lost their identity to me, and yet blizzard wanted to give every spec an identity. They already had one...
With this current stage, I think blizzard needs to revert mistweaver back to what it was in MoP or WoD playstyle, but keep the mastery. Then it will be very effective. As of right now, the spec is very clunky, and mastery is just extra free healing, but it's not super effective. Holy mastery has been the same since cataclysm, why can't we have consistency like that. Blizzard knew holy mastery wasn't broken, so they didn't fix it. Again, back to MW playstyle, why fix what isn't broken.
I'm going in loops here. I'm salty about 7.0 mistweaver. I'll never forgive them for breaking my favorite spec in the entire game since 2005.