Crit stacking noticeably increases your dps and healing it's pretty nuts
Crit isn't better than other stats offensively, it's pretty equal to versatility and mastery depending how much of any you have you won't get a large dps increase going full crit
Also 2 things that make crit significantly worse in practice than on paper: a really large part of celestial fortune is overheal, or indirectly causes overhealing, when versatility increases your gift of the ox heals that are unlikely to overheal much if you time them properly
Second thing: it's random, it's not something you can rely on, while it's not as bad on monks as other tanks because monks take damage smoothly no matter what, it can let you down when you need it the most, i don't see any reason to go crit over versatility ever
That said, mastery loses value quickly (and is really bad on some fights like kil jaeden), so crit is the second best stat in a lot of situations
Also just because a tank is in a top guild doesn't mean he's at the peak of theorycrafting, in NH a lot of monks in top guilds were using a haste build and high ilvl suboptimal relics like dark side of the moon or overflow, and debatable choices like prydaz over the purifying belt on gul'dan
Is there a list of dodgeable tank mechanics for Tomb? With the way Elusive Brawler works now, that could be pretty useful. I.E. you can make sure to dodge every Scythe Sweep on Demonic Inquisition, reducing your torment by a lot.
I made tier list for all the legendaries.
A
Sal'salabim's Lost Tunic - Lots of stats, large aoe dps increase, fills rotational gaps, more elusive brawler stacks. Great in every situational other than heavy magic damage fights.
Stormstout's Last Gasp- Highest dps legendary. Zero defensive benefits though
Jewel of the Lost Abbey- Best defensive legendary by quite a bit. Useless on med to low content though.
B
Archimonde's Hatred Reborn- Fills gap in BRM defensive cd vaccum. strong st dmg increase if shield fully consumed
Anvil-Hardened Wristwraps- Very Strong defensively on multiple targets. No defensive benefits against casters though.
Soul of the Grandmaster- Strongest defensive legendary on heavy magic fights.
Prydaz, Xavaric's Magnum Opus- Large passive hps increase and lots of stats. Decent in every situation but never the greatest, outside of trying to solo shit
C
Sephuz's secret- Great when able to be procced useless outside of that. Inconsistant
Gai Plin's Soothing Sash - Really strong when sitting on huge amounts of red stagger for large periods like Kil'jaeden fel claws. Weak outside of that. ISB cap really nerfed this. Once again, inconsistent/stitutional
D
Cinidaria, the Symbiote- GOAT on skittish weeks in mythic plus. Outclassed by every other legendary for offense and healing outside of that
Kil'jaeden's burning wish- Outclassed by chest and shoulders as pure dps legendaries but doesn't use a tier slot, which is a plus
F
Firestone Walkers- Lower Fortifying brew CD is not worth a legendary slot this is simply bad.
Fundamental Observation - can't attack. Can't refresh Ironskin brew, can't generate brews, can't dodge (huge) actually take more melee damage using a DEFENSIVE CD on some bosses. Uses tier slot. No reason to useless unless you have nothing better.
Everyone is bashing fundamental observation, when the most threatening aspects of KJ actually make pretty good use of it.
Being able to purify the 4th and 5th felclaws the second they hit you is going to mitigate more damage then eating it with ZM.
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You're better off using Zen Med to soak an armageddon(which you can do easily even with 5 stacks of felclaws with it) to fill a soak slot then doing this. Felclaws is pretty irrelevant damage wise with proper purify management.
Fundamental Observation is pretty decent on KJ, but that fight also seems designed specifically to make that legendary useful. It's almost all magic damage, with fairly regular mechanics that need soaking, where you are often far away enough from the boss where the loss of DPS isn't a big concern. However, in most circumstances, it's pretty strongly outclassed by Soul of the Grandmaster. The ring is better if there's almost any serious magic damage and doesn't take up a tier slot. Plus, DH is a better cd in general than ZM due to the shorter cd and how you can still DPS/dodge/brew, and how you also can't accidentally cancel DH early. The helm's only advantage is that it gives a ton of stats, so using things like both rings can leave you a little short on agility...but that's pretty minor in comparison.
I mostly like that list, although it is pretty clearly biased in terms of offense. Great if you're doing heroic, maybe not quite as ideal if you're progressing through mythic. I also think the shoulders are overrated and the trinket is underrated. The trinket is the best all around legendary and are in a slot where it can be hard to find good choices, while the shoulders actually end up screwing with your rotation and potentially energy starving you.
For Tanks KJ is all physical damage exepct some really really weak magical casts.It's almost all magic damage
T21 2pc must be a placeholder meant to be a joke.
If serious 4pc implies potential chest legendary rework.
2pc
4pcBreath of Fire has a 0% chance to generate an additional stack of Elusive Brawler for each target hit
When you dodge an attack, you have a 0% chance to reset the cooldown of Breath of Fire