Originally Posted by
Edge-
Rift was what literally kept them afloat while Defiance crashed and burned out of the gates, End of Nations (I think that was the name of it) burned money in development hell, and they shut down global offices that they opened when they assumed that they'd continue their strong growth driven by Rift initially.
Yeah, it's flagged in recent years, there's no question. But Devilian has done...a whole lot of nothing, ArcheAge is likely generating some revenue, Defiance is still barely a thing, Trove seems to actually be doing well, and Atlas Reactor is having plenty of its own struggles making it to launch (switching from F2P to B2P but lacking players and with free weekends happening so often that they've transitioned back to basically F2P within a year...and the game isn't even out yet).
Given that Rift is still receiving pretty solid support, unlike other games like Devilian and Defiance, it's pretty reasonable to think that even despite the controversies the game has had and the damage that's been done to the game and Trion's reputations, that it's still turning a profit.
Yes it did go up because of Steam, even with it's terrible launch there due to Carbine thinking that they don't need to do a marketing push to support it because "Steam does all the marketing for you".
The soundtrack likely sold pretty well, but I doubt that the store updates or content updates (...I don't even think it had an update this quarter. The most recent one was mid-July which IIRC is after the second quarter ended in June). Steam is always a big bump for games when they launch there, so there's no reason to assume that it wasn't responsible for a large part of the revenue bump the game received this quarter.
Nope, not at all. I quite enjoy the game and now that they've done a ton of work to it it's pretty fucking solid. Not my favorite game around, but it's something that I enjoy and would like to see stick around and continue to receive updates.
But that doesn't mean that I can't be critical of Carbines, quite frankly, pathetic handling of the title. Nor that I must be blind to the grim situation that the game remains in with the game never generating much revenue and seeing major layoffs multiple times.
NCsoft still owns Carbine/WS at the end of the day, and they are not one to keep games that are dragging down revenue around. WildStars greatest strength now is that there aren't any other major Western titles in development, otherwise NCsoft would likely have already pulled the plug to free up resources/market share like what they did to CoH (which was generating around as much revenue as WS generated this quarter, except they were doing that every quarter) before GW2/WS launched.
Trion, on the other hand, has yet to actually shut down a live game. Rift is still seeing pretty steady updates, there is a small scale paid expansion in the works, and the Rift team hasn't suffered major layoffs.
So comparatively, Rift is in a much better place than WS. That's not because one is shit and the other isn't or because I hate one, but that's the reality of their situations.
Except that Rift has already more than paid off its initial development costs (I wouldn't be surprised if WS has barely covered those by now) by now and drove a huge amount of initial growth for Trion. While Wildstar continues to see very lackluster earnings (sadly we can't see Rifts, I'd love to) and never really "grew", it launched and started shrinking pretty much immediately (moving from monthly to quarterly updates, revenue dropping hard within one quarter, multiple rounds of deep layoffs etc.)