Originally Posted by
Felrath
Honestly, this "jump, turn mid air and use VR through the boss to stay in melee range" is a bit counter intuitive. I mean, i've tried and tried again, but the "logical" and "intuitive" way of using VR is like using Disengage. You back up then get back into the fight.
If, right from the very begining, they had this idea of a spell that would make the demon hunter jump from A to B, getting buffed through the process, then from B to C to refresh, and so on and so forth, they should have called it Vault. I mean I understand the idea behind it(finally, took me some time). But a mechanic that would make you jump on the other side of your target would have been more interesting and less of a nuisance to grasp. You'd have to master from where you'd start your jump, to avoid facing it, for example.
But again, i suppose that the Momentum build is the only way left to differenciate good from bad players. I just find it unnecessarily complicated/counter intuitive.
Edit: Tho, the whole "jump and turn mid air" reminds me of a skill that used to differenciate good and bad hunters back in vanilla, one you'd use to kite mobs (aah that Rok'delar quest chain). So between a mechanic that ressembles Disengage, and the need to master this hole jumpshot thing, it makes sense for a demon hunter.