Magatha Grimtotem
The Elder Crone
Ranged Assassin
Updated: 4-11-18
Magatha Grimtotem is one of only a handful of significant Tauren lore figures. She is one of the most powerful Shamans in WoW lore. She does not ask the elements for their help; she TAKES what she wants. Her greatest weapon, however, is her mind as she is one of the most cunning and devious individuals in Azeroth. As a master Elemental Shaman, her spells will reflect that cunning combined with the raw power she has harnessed in her years of experience.
When I originally created Magatha's skill set, I wasn't really sure what I wanted out of her. It was mostly just me having an idea and wanting to get the idea out. I had a general idea of a concept, but wasn't sure how to execute it properly. As time passed, I played more HotS and began working through the concept a bit more. I became more familiar with how certain roles played and I think I worked out how best to adjust her. A few of her abilities get changed around, but the biggest change is her trait. Her new trait is inspired from the same vein as Garrosh and Zul'Jin; high risk, high reward.
As an older character, Magatha would be a bit on the squishy side. She'd have a low health bar making her vulnerable to characters who can capitalize on bursting her down before her trait can cause serious damage. She would also be quite mana hungry; with great power comes great mana cost. These problems could be alleviated through survival talents, but would best be balanced by taking away some of her oomph.
She'll have a slow, but powerful auto attack (think Stukov.) One talent idea I had was to perhaps turn her AA into spell damage instead of physical. Could also add a splash effect at 25% the main target. Magatha shouldn't have too many issues with heroes she can keep at range. It's the heroes who can get up close to her reliably, especially if they have a spell shield, who will be her biggest concern.
D - Elder Crone - Passive Trait
- For every 1% of Magatha's health missing, she gains 1% spell power up to a maximum of 75%.
- Magatha's base spells do nothing by themselves. She must combine her spells together to use them. (Q + W, Q + R, E + R, etc.) Casting one of her base abilities will prime it, creating new spells based on which element she's primed.
Q - Fire
- Combine with Water to cast Blistering Steam. Narrow, long-range, frontal cone damage ability. Segmented into three parts, deals more damage in the area closest to Magatha and less at it's furthest. Possible talents include: increased area for decreased range, more damage, blinds close targets.
- Combine with Air to cast Heatwave. Stationary circular AoE. Short duration, then dissipates. Damages all enemies inside. Deals more damage to enemies in the center. Possible talents include: increased size and time, increased damage to non-Heroes, partial mana refund.
- Combine with Earth to cast Molten Fury. Summon a Molten Fury to rapidly charge at the selected enemy Hero. The Fury will charge at and ferociously attack the fixated hero for 15 seconds or until killed; it is vulnerable to CC. The Fury's attacks count as spell damage. Level 20 upgrade - The Fury gains 50 armor (spell and physical) and can no longer be CCed.
W - Water
- Combine with Fire - See above.
- Combine with Air to cast Thunderstorm. AoE knockback from Magatha's position, instant cast, short cooldown, low damage.
- Combine with Earth to cast Mud Slide. Creates a massive mudslide in a large targeted block. Enemies caught in the blast take moderate damage and all enemies who enter the area within fifteen seconds are rooted for a few seconds. Enemies that have already been rooted by the Mudslide will instead be slowed while inside the area.
E - Air
- See Fire.
- See Water.
- Combine with Earth to cast Dust Devil. Summon a Dust Devil that travels along a path. It will repeatedly patrol that path back to its spawn point until it expires; blinding and damaging all enemies in it's way. Moderate damage.
R - Earth
- Magatha's only Heroic ability. Two charges on a thirty second recharge. Combine with the other elements for devastating attacks. See other elements for details.